SW Ships Weapons
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Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
Weapon | Range | Damage | Crit | Qualities | Price/Rarity | Silhouette | Sourcebook | ||
Auto-Blaster | Close | 3 | 5 | Auto-fire | 3000cr/3 | 2-10 | AoRCore240, EoECore230 | ||
Blaster Cannon (light) | Close | 4 | 4 | – | 4000cr/2 | 2-10 | AoRCore240, EoECore230 | ||
Blaster Cannon (heavy) | Close | 5 | 4 | – | 5000cr/3 | 2-10 | AoRCore240, EoECore230 | ||
Concussion Missile Launcher | Short | 6 | 3 | Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1 | 7500cr/5 | 3-10 | AoRCore240, EoECore230 | ||
Flak Cannon (light) | Close | 5 | 3 | Blast 4, Slow-Firing 1, Vicious 3 | 6000cr/5 | 4-10 | LbE53 | ||
Flak Cannon (medium) | Short | 5 | 3 | Blast 4, Slow-Firing 1, Vicious 4 | 8000cr/6 | 5-10 | LbE53 | ||
Flak Cannon (heavy) | Short | 6 | 3 | Blast 5, Slow-Firing 2, Vicious 5 | 10,000cr/7 | 6-10 | LbE53 | ||
Ion Cannon (light) | Close | 5 | 4 | Ion | 5000cr/5 | 3-10 | AoRCore240, EoECore230 | ||
Ion Cannon (medium) | Short | 6 | 4 | Ion | 6000cr/6 | 5-10 | AoRCore240, EoECore230 | ||
Ion Cannon (heavy) | Medium | 7 | 4 | Ion, Slow-Firing 1 | 7500cr/7 | 6-10 | AoRCore240, EoECore230 | ||
Ion Cannon (battleship) | Medium | 9 | 4 | Breach 3, Ion, Slow-Firing 2 | 10,000cr/8 | 8-10 | AoRCore240 | ||
Laser Cannon (light) | Close | 5 | 3 | – | 5500cr/4 | 3-10 | AoRCore240, EoECore230 | ||
Laser Cannon (medium) | Close | 6 | 3 | – | 7000cr/4 | 3-10 | AoRCore240, EoECore230 | ||
Laser Cannon (heavy) | Short | 6 | 3 | – | 7500cr/5 | 4-10 | AoRCore240, EoECore230 | ||
Proton Torpedo Launcher | Short | 8 | 2 | Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1 | 9000cr/7R | 3-10 | AoRCore240, EoECore230 | ||
Quad Laser Cannon | Close | 5 | 3 | Accurate 1, Linked 3 | 8000cr/6 | 4-10 | AoRCore240, EoECore230 | ||
Tractor Beam (light) | Close | – | – | Tractor 2 | 6000cr/4 | 4-10 | AoRCore240, EoECore230 | ||
Tractor Beam (medium) | Short | – | – | Tractor 4 | 8000cr/5 | 5-10 | AoRCore240, EoECore230 | ||
Tractor Beam (heavy) | Short | – | – | Tractor 6 | 10,000cr/6 | 5-10 | AoRCore240, EoECore230 | ||
Turbolaser (light) | Medium | 9 | 3 | Breach 2, Slow-Firing 1 | 12,000cr/7R | 5-10 | AoRCore240, EoECore230 | ||
Turbolaser (medium) | Long | 10 | 3 | Breach 3, Slow-Firing 1 | 15,000cr/7R | 6-10 | AoRCore240, EoECore230 | ||
Turbolaser (heavy) | Long | 11 | 3 | Breach 4, Slow-Firing 2 | 20,000cr/8R | 6-10 | AoRCore240, EoECore230 | ||
Missiles & Rockets | |||||||||
Decoy | Short | – | – | Slow-Firing 1; Computers () to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per ; if Guided attack misses but scores or , decoy is destroyed | 400cr/6 | – | DC61 | ||
Jammer | Short | – | – | Guided 4, Slow-Firing 1; follows target for one round per , adds to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down | 300cr/6 | – | DC61 | ||
Unguided Rocket | Short | 5 | 3 | Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1 | 300cr/4 | – | DC61 | ||
Mini-Missiles & Mini-Rockets | |||||||||
Concussion Mini-Missile | Short | 4 | 4 | Blast 2, Breach 2, Guided 3, Slow-Firing 1 | 400cr/5 | – | DC61 | ||
Jammer Mini-Missile | Close | – | – | Guided 4, Slow-Firing 1 | 400cr/6 | – | DC61 | ||
Unguided Mini-Rocket | Close | 3 | 4 | Blast 1, Breach 2, Slow-Firing | 250cr/4 | – | DC61 | ||
Space Mines | |||||||||
Mechanics: Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting () to avoid. Inflicts damage equal to base for mine, plus 1 per , with the mine setter spending on that roll as though they were 12px on an attack check. | |||||||||
Concussion Mine | Short | 12 | 3 | Blast 8, Breach 4, Limited Ammo 1 | 500cr/5R | – | ND64 | ||
Connor Net | Short | 20 | 4 | Ion, Limited Ammo 1 | 1200cr/7R | – | ND64 | ||
Firecracker Mine | Short | 1 | – | Blast 8, Limited Ammo 1; Crew and occupants Disoriented for 3 rounds. | 400cr/4R | – | ND64 | ||
Gravity Mine | Short | 2 | 6 | Limited Ammo 1; creates a gravitic mine out to Long range, which prevents ships from entering hyperspace within it until they leave it. | 1000cr/7R | – | ND64 | ||
Ion Mine | Short | 12 | 4 | Blast 8, Ion, Limited Ammo 1 | 600cr/5R | – | ND64 | ||
Seeker Mine | Short | 16 | 3 | Blast 4, Breach 2, Vicious 2, Limited Ammo 1; if pilot avoids, mine may spend to force pilot to make the check again, at -1 Difficulty at the beginning of his next turn. | 1300cr/7R | – | ND64 |
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