SW Contact Networks

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Contact Ratings

Contacts have two ratings: Scope and Expertise. Scope is how wide of a net your contact network casts, while Expertise describes their level of skill and knowledge. Each contact network is also associated with a single Knowledge skill. This skill determines what fields the contacts work in.

Rating Scope Expertise
1 A handful of individuals, such as a street gang, or staff of a single department in a small university. Dabblers and dilettantes with the bare minimum of knowledge to be worth consulting. The network consists of students, amateurs, or those new to the field.
2 Up to fifty individuals working closely together, or around two dozen in correspondence across a planet. Typical professionals within their fields, such as professors, doctors, scientists, or gang leaders.
3 Fifty to one hundred individuals operating across an entire world or star system. The members of the network are accomplished members of their field.
4 One hundred or more individuals, spread across several star systems. Network members include noteworthy and well-known figures in their various fields, such as widely-published scholars, cartel bosses, or the discoverers of new worlds or hyperlanes.
5 A vast network stretching across an entire sector of space or more. Leading members of the field in question are included in the network.

Contact Types

  • Core Worlds: Core Worlds contacts are usually cultural or political groups aligned with the Core Worlds, Colonies, and Inner Rim regions.
  • Education: Education contacts are usually universities, as well as those involved in various bureaucratic endeavors, scientific think-tanks, and medical facilities. Corporate contacts focused on research and scientific profit lines are of this type as well.
  • Lore: Lore contacts are also often academics, or otherwise mystical or religious traditions (either those who study them or those who actually practice them).
  • Outer Rim: Outer Rim contacts are usually various species groups, colonies, and the like.
  • Underworld: Underworld contacts are criminal figures or those who interact with them: bounty hunters, peacekeepers, pirates (and privateers) and the like.
  • Warfare: Warfare groups are military, paramilitary, and insurgency groups.
  • Xenology: Xenology groups are either groups that specialize in the academic, political, medical, cultural or other study of individual species, or groups within a given species' culture themselves.

Using Contacts

  • Contacts can provide information about their given field. In order to do so, the character must contact them, usually through a "face character" (that is, an NPC who represents the "interface" with that group).
  • This is a check, using the group's Scope as its Ability, and its Expertise as its Skill. (That is, a group's dice pool is a number of Ability-die.png equal to its Scope, and upgrading a number of those to Proficiency-die.png equal to its Expertise.)