Aeolus Broadleaf
Aeolus Broadleaf
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Race: Firbolg, Class: Druid (Circle of Dreams) Background: Hermit, Alignment: Chaotic Good Patron Deity: Hiatea Factions: None • Associations: The Radical Fey |
Ability Scores
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Strength 16 (+3), Dexterity 17 (+3), Constitution 14 (+2); Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1) |
Proficiencies
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Bonus: +4 Saving Throws: Intelligence & Wisdom Skills: Insight, Medicine, Nature, Perception, Religion Tools: Alchemist's supplies, Herbalism kit, Languages: Common, Elvish, Giant, Druidic, Sylvan, Terran Armor: Light, Medium (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
Traits
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Hidden step, Powerful build, Speech of beast and leaf, Firbolg Magic (Detect Magic, Disguise Self) |
Feats
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Empathic |
Combat
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Attacks: • Unarmed Strike: +7, 4Scimitar: +7, 1d6+3, Dagger: +7, 1d4+3, ' Armor Class: 14/16/19, Initiative: +3, Speed: 30 ft Hit Points: 76, Hit Dice: 10d8 |
Social
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Personality Traits: • I am working on a grand philosophical theory and love sharing my ideas. • I feel tremendous empathy for all who suffer. Ideals: • Greater Good. My gifts are meant to be shared with all, not used for my own benefit.• Free Thinking. Inquiry and curiosity are the pillars of progress. Bonds: • Nothing is more important than the other members of my tribe. Flaws: • Now that I’ve returned to the world, I enjoy its delights a little too much. |
"Prakt, Strev, Rang, glang byrd.
(Bravery, Effort, and Honor over birth.)
Stomm rang glang du. (The tribe's honor above your honor.)
Blod ettin er blod kong. (The blood of a runt is the blood of a king.)
Gi tusen val nul. (Give one thousand for nothing.)
Trut zund stommpaart. (Truth is the honor of the tribe)." - Firbolg Code
Without self-expression, life lacks spontaneity and joy. Without service to others, it lacks meaning and purpose. - Helryth Hey, founder of the Radical Fey
Appearance
Age: 42
Gender: Cisgender Male
Height: 7'10"
Weight: 380 lbs
Hair: Auburn hair and beard.
Eyes: Hazel/gold
Aeolus has a large, solid muscular frame with light blue skin that is covered in a light covering of auburn hair. He has reddish brown shoulder length hair and a full beard of the same color. He seldom wears many clothes, often preferring to go shirtless, with only a leather harness and a cloak, and a fur loin cloth or breeches. He will often go barefoot, choosing no footwear at all. When in public, or around round groups of people, Aeolus will often use the Firbolg's inborn Disguise Self magical ability to appear in "drag" as either a tall elf, half-elf, or human. He appears to wear similar attire to what he would normally wear, although with footwear, but will have fun expressing himself in different ways as different races with different features.
Traits
Personality Traits
- I am working on a grand philosophical theory and love sharing my ideas.
- I feel tremendous empathy for all who suffer.
Ideals:
- Greater Good: My gifts are meant to be shared with all, not used for my own benefit.
- Free Thinking: Inquiry and curiosity are the pillars of progress.
Bonds:
- Nothing is more important than the other members of my tribe.
Flaws:
- Now that I’ve returned to the world, I enjoy its delights a little too much.
Sexuality: Romantically Aeolus is gay. He seeks relationships with and falls in love with other males. Sexually, He is hetero/homo-flexible. Seeking and experiencing pleasure is something that connects individuals to the Sacred and is an important. Sexuality is an important part of self-expression.
Firbolg Traits
- Wisdom increases by 2, Strength increases by 1
- Powerful Build: Aeolus counst as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
- Hidden Step: As a bonus action, Aeolus can magically turn invisible until the start of his next turn or until he attacks, makes a damage roll, or forces someone to make a saving throw. Once he uses this trait, he can’t use it again until he finishes a short or long rest.
- Speech of Beast and Leaf: Aeolus has the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of his words, though he has no special ability to understand them in return. He has advantage on all Charisma checks he makes to influence them.
- Firbolg Magic:
- Detect Magic
- Disguise Self: When he uses this version of disguise self, Aeolus can seem up to 3 feet shorter than normal, allowing him to more easily blend in with humans and elves.
Druid Features
Proficiencies
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Skills: Nature, Perception
Saving Throws: Intelligence, Wisdom
Tools: Herbalism kit
Spellcasting
Cantrips: 4
Prepared Spells: 15
Spell save DC: 17
Spell attack modifier: +9
Spellcasting focus: Kal'Hirol Pendant
Wild Shape
Aeolus can use his action to magically assume the shape of various beasts. - He can use this feature twice and regains expended uses when he finishes a short or long rest. - He can stay in a beast shape for 5 hours. He then reverts to his normal form unless he expends another use of this feature. He can revert to his normal form earlier by using a bonus action on his turn. He automatically reverts if he falls unconscious, drops to 0 hit points, or dies.
Known Beast Shapes:
- Scorpion
- Weasel
- Crag Cat
- Brown Bear
- Eagle
- Giant Octopus
- Reef Shark
- Constrictor Snake
- Jaculi
- Giant Wolf Spider
- Dire Wolf
- To acquire new beast shapes Aeolus has two options.
- Observation: He learns the beast’s shape after observing its behavior for at least 1 hour and succeeding on an Intelligence (Nature) check with a DC equal to 10 + the beast’s challenge rating. For this observation period, his vantage point - whether physical or magical — must be within 150 feet of the beast. If he previously spent at least 1 hour reading a scholarly work about the creature, he has advantage on the check.
- Interaction. He learns the beast’s shape after interacting with it peacefully for 10 minutes and succeeding on a Wisdom (Animal Handling) check with a DC equal to 10 + the beast’s challenge rating. For this interaction period, he must be within 15 feet of the beast, and if he spends at least a minute petting it, he hasadvantage on the check.
- Either of these options may be assisted by magic.
Druid Circle: Circle of Dreams
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with merriment and light. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places.
Balm of the Summer Court: Aeolus is imbued with the blessings of the Summer Court. He is a font of energy that offers respite from injuries. He has a pool of fey energy represented by 10d6s. As a bonus action, Aeolus can choose one creature he can see within 120 feet of him and spend 5 of those dice. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. He regains all expended dice when he finishes a long rest.
Hearth of Moonlight and Shadow: Home is wherever Aeolus is. During a short or long rest, he can invoke the shadowy power of the Gloaming Court to help guard his respite. At the start of the rest, he touches a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere. While within the sphere, he and his allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn’t visible outside it. The sphere vanishes at the end of the rest or when you leave the sphere.
Hidden Paths: Aeolus can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on his turn, he can teleport up to 60 feet to an unoccupied space he can see. Alternatively, he can use his action to teleport one willing creature he touches up to 30 feet to an unoccupied space he can see. He can use this feature 5 times, and he regains all expended uses of it when he finishes a long rest.
Background: Hermit/Outlander
As a Firbolg, Aeolus grew up in the wilds, far from civilization and the comforts of town and technology. The wilds are in his blood. Even in places where he doesn’t know the specific features of the terrain, he knows the ways of the wild. As a druid, he trained in seclusion with his mentor and others in his druid order.
Skills: Medicine, Religion
Tools: Alchemists Supplies
Wanderer: Aeolus has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Feats
Empathic
Aeolus possesses keen insight into how other people think and feel.
- Increase Wisdom by 1
- Gain proficiency in the Insight skill. If already proficient in the skill, add double proficiency bonus to checks made with it.
- Aeolus can use his action to try to get uncanny insight about one humanoid he can see within 30 feet of him. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. If his check succeeds, he has advantage on attack rolls and ability checks against the target until the end of his next turn.
Resources
- Coins: 470gp
- Gems:
Magic Items
Coat of Protection: +1 bonus to AC and saving throws
Kal'Hirol Pendant: A pendant made of volcanic glass hangs from an elaborately carved bronze necklace. It is always cool to the touch, and can only be worn by those bearers it chooses. This necklace is one of five ancient artifacts that were created when the material plane was being formed. Each of these five house a powerful spirit, who teaches and guides those chosen. Detailed information of the origin of these artifacts and their powers has been lost to time. Once attuned, Kal'Hirol grants the wearer a set of base abilities. Over time, as the bond between the artifact and the wearer grows, and as they fulfill parts of their destiny, more potent tiers of power are unlocked. This process cannot be forced and will happen naturally on its own.
- Wearer can read, write, and speak Terran.
- Wearer may cast magic stone; this is not included in "maximum spells known".
- Earthen Armor: Wearer uses a bonus action to speak an activation word. Upon activation, the pendant portion of this necklace grows and expands to cover the body from the neck down in dark flexible body armor; excluding the ankles, wrists, hands, and feet. This armor has an AC of 16, and has resistance to slashing, piercing, and bludgeoning damage from non-magical attacks. Qualifies as light armor. It cannot be worn with other armor, however, it can worn with boots, helmets, masks and circlets.
- Commune with Terrestrial Life: 1/day wearer may spend 30 minutes to communicate with either plants, animals, stone, earth, or earth-based magical creatures (at DM's discretion) with an accompanying DC 18 nature check.
Service • (Business)
- Lifestyle Provided: Modest (0 gp per month)
- Employees Cost: 0 gp per month
- Skilled: 0 (60 gp per month each)
- Unskilled: 0 (6 gp per month each)
- Building Cost: None • gp per mo
- Goods Cost: gp per mo
Total Business Cost: gp per mo
- Business Quality: Comfortable
- Base Cost: +50%
- Running a Business Roll: -5%
- Profit: +50%
- Running a Business Rolls
Equipment
Carried Equipment: Scimitar, 2 daggers, shield, leather harness, coat of protection, Kal'Hirol pendant
- Pouch: 2 vials of acid, 2 flasks of alchemist's fire, 2 antitoxins,
- Backback: bedroll, blanket, healer's kit, mess kit, rations x10, hempen rope, waterskin
- Broadleaf's: small home/shop (apothecary and herbalist business in front room, home also includes one small kitchen area, a sitting room, and a small bedroom), alchemist's supplies, common clothes, traveler's clothes, herbalism kit
Stored Equipment
- I store the gear I'm not actively carrying around (listed above) at my home/shop, Broadleaf's
Lifestyle
- Modest: 1 gp/day
Downtime
Xxx
Projects, Goals and/or Downtime
- Goals go here
Origin
- Story goes here
Important Individuals
Anaiya Diplomat • Mother The Moon Elf Anaiya was a diplomat who had booked passage aboard one of the Elven ships that regularly sailed past and docked in Neverwinter as they ferried elves to Evermeet. She often had short stays in the cities she visited, and such was the case in Neverwinter. During one of those short stays she met a local noble, Paradorn Aromdee. They immediately hit it off and had a short, but passionate affair. But her duty was to the elves and she soon left Neverwinter. One year later, on Deadwinter Day, during the festival of Midwinter, Anaiya suddenly appeared on Paradorn's doorstep. In her arms was an infant with ice blue eyes and a shock of white hair. The child's name was Randis, born of the union of Anaiya and Paradorn. With fear in her voice she pleaded with Paradorn to keep their son safe. In her hand was a brilliant green gem. "Hide this. Don't let anyone find it. If elves appear wearing grey cloaks, run!" And then she was gone, leaving Randis and the green gem. She has not been seen since | |
Paradorn Aromdee Noble • Father Paradorn Aromdee was a minor noble in Neverwinter. He met the Moon Elf Anaiya and the two had a brief and passionate affair. One year later, Anaiya returned with and infant named Randis and a green gem. She instructed Paradorn to keep Randis safe and to hide the gem. Paradorn hid the gem but was ashamed to have a bastard half-breed son and found foster parents for the child. He would periodically check in on Randis, but he was largely absent during the boys childhood. One day 3 grey-cloaked elves showed up looking for the gem. Paradorn fought them and fled, injured. He led the elves to Randis and died in his son's arms before revealing the exact location of the gem. | |
Peg and Uni Halfquiver Potters • Adoptive Parents Peg and Uni Halfquiver were potters who had served Lord Aromdee and sold pottery to him. He called on them to foster his child, Randis. Peg and Uni took Randis in, but they were cruel foster parents and treated him like slave labor. Mr. Halfquiver was killed by the grey-cloaked elves, while Mrs. Halfquiver was killed by Randis when attempting to escape the same elves. | |
Lady Ilsa • Mentor Lady Ilsa's Travelling Curiosity Show Lady Ilsa discovered Randis singing for coin on a street corner. She immediately recognized his talent and recruited him into her troupe. She took personal oversight of his training and taught him much of what he knows about performance and lovemaking. Her love of coin and her self, however, led her to betray Randis and she sold him to the grey-cloaked elves who were seeking him. Filled with the power of Shar, he sought his revenge and she died when he snapped her neck. | |
Branly Bard • First Love Branly was one of the troupe members of Lady Ilsa's Travelling Curiosity Show. There was instant attraction between him and Randis and Randis fell in love with him. He taught Randis how to play the lute and coached him in his singing skills. He promised to train Randis as a bard. After Randis was betrayed by Lady Ilsa's troupe he found Branly in bed with Lady Ilsa. Randis killed Lady Ilsa, but told Branly to go. Branly fled and Randis has not seen him since. | |
Eruras Berncar Sellsword • Contact Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and Randis felt his call for revenge as though it were his own. The fact that Chuseya was another cleric of Shar did nothing to change the fact that she deserved retribution. So Randis followed his calling calling, and did the deed. Now both Eruras and Randis are sworn to secrecy, and he's promised to be there if Randis needs him. | |
Arageth Succubus • Contact Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, Randis discovered Arageth's secret when she took him in to work for her: she is a succubus. Despite her infernal nature, the two got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, Randis slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last he saw of her. | |
Aeryk Moonstar Patriarch's Cousin (Rank 5) • 31 years A skilled cartographer and architect in good standing with the Surveyors', Map, and Chartmakers' Guild. Aeryk is a handsome man and a very eligible bachelor, though seems to prefer to take uncomplicated lovers from the soft trade, with a marked weakness for elven blooded men. |