SW Explosive Compounds
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Revision as of 16:11, 6 April 2018 by Saintpookie (talk | contribs) (New page: _NOTOC_ ==Explosive Compounds== '''Sources:''' FO (Fully Operational) *Unless stated otherwise, one charge of compound is 1 kilo of materials. *Explosive compounds require a Mechanics '''...)
_NOTOC_
Explosive Compounds
Sources: FO (Fully Operational)
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
Name | Base Dam | Add Dam | Encumb | Cost&Rarity | Blast Radius | Special | Sourcebook |
Baradium Charge | 3 Planetary | +1 Planetary | 2 | (R)750/5 | Long Personal Scale | FO41 | |
Detonite | 15 | +10 | 2 | 50/2 | Short | FO41 | |
Flex-5 Detonite Tape | 5 | +2 | 1 | 30/4 | Engaged | FO41 | |
Fuel-Air Bomb | 9 | +10 | 3 | 150/2 | Medium | Concussive 1, Knockdown | FO41 |
Shaped Charge | 15 | +5 | 2 | 500/4 | Engaged | Breach 1, Vicious 1 | FO41 |
Baradium Charge - If user generates on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls.
Detonite -
Flex-5 Detonite Tape - Additional charges do not increase the difficulty of the check
Fuel-Air Bomb - If user generates on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge.
Shaped Charge - Breach and Vicious values increase by one per each additional charge.
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