SW Explosive Compounds

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Revision as of 16:11, 6 April 2018 by Saintpookie (talk | contribs) (New page: _NOTOC_ ==Explosive Compounds== '''Sources:''' FO (Fully Operational) *Unless stated otherwise, one charge of compound is 1 kilo of materials. *Explosive compounds require a Mechanics '''...)
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_NOTOC_

Explosive Compounds

Sources: FO (Fully Operational)

  • Unless stated otherwise, one charge of compound is 1 kilo of materials.
  • Explosive compounds require a Mechanics Easy (Difficulty-die.png) to set, with the difficulty increasing by one per addition charge
  • Any additional Success-result.png generated on the roll increases the base damage by one per Success-result.png


Name Base Dam Add Dam Encumb Cost&Rarity Blast Radius Special Sourcebook
Baradium Charge 3 Planetary +1 Planetary 2 (R)750/5 Long Personal Scale FO41
Detonite 15 +10 2 50/2 Short FO41
Flex-5 Detonite Tape 5 +2 1 30/4 Engaged FO41
Fuel-Air Bomb 9 +10 3 150/2 Medium Concussive 1, Knockdown FO41
Shaped Charge 15 +5 2 500/4 Engaged Breach 1, Vicious 1 FO41



Baradium Charge - If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls.
Detonite -
Flex-5 Detonite Tape - Additional charges do not increase the difficulty of the check
Fuel-Air Bomb - If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge.
Shaped Charge - Breach and Vicious values increase by one per each additional charge.

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