Cneasai

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Cneasai (Knass-ee)
Cneasai.jpg
Race: Rhy-owl, Class: Adept 5
Background: N/A, Social Class: N/A
Calling: The Hermit - Transmission of knowledge
Destiny: King of Chalices - Thoughtful
Fate: Two of Chalices - Standoffish
Conviction: 5 • Corruption: 0
Abilities
Accuracy
2
Focuses:
Communication
4
Focuses: Animism
Constitution
1
Focuses:
Dexterity
3
Focuses: Stealth, Initiative
Fighting
0
Focuses:
Intelligence
4
Focuses: Healing
Perception
3
Focuses: Psychic
Strength
-1
Focuses: Intimidation
Willpower
3
Focuses: Self-Discipline
Combat Traits
Health Speed Defense Armor Penalty
47 17 13 1
Move: 17 • Charge: Dive 34 • Run: Fly High 17
Attacks
Attack Roll Damage Range Other
Beak Accuracy 1d6-1 Melee
Talons Fighting 1d6-1 Melee
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Beak & Talons Weapons Group • Nightvision • Arcane Channeling
Talents
Psychic (M), Inspire (N), Animism (N), Medicine (N), Arcane Training (N)
Specializations
Healer (N)
Arcana
Psychic: Psychic Shield, Second Sight, Psychic Contact, Calm, Sleep, Psychic Blast, Sense Minds
Healing:Cure, Body Control, Ward, Enhancement
Animism: Animal Messenger, Animal Summoning
Possessions
Healing Elixir, Recovery Elixir, Meditation Stone
Companions
{{{Companions}}}

History

Born: Braneth 1st, 314 BR
Awakening: 8th of Felarion, 315 BR
Born in the Pavin Weald, it was known early that Cneasai was different than the rest of his birth family. One morning shortly after he hatched, his family was visited by a Rhy-hawk named Swiftwing, who spoke to Cneasai and told him that he was one of the Rhydan and that once he was able to fly on his own Swiftwing would come to take him to the Aerie. True to his word, the morning after Cneasai was able to fly on his own without falling, Swiftwing returned and they began the (long!) journey to the Aerie. It took several days for them to reach it, but along the way Cneasai was introduced to other members of the Aerie. Some flew out to greet Cneasai as he journeyed, while others reached out and contacted him mind through their connection to Swiftwing. It was an eye-opening experience to Cneasai, having other people touching his mind and speaking to him. When they finally arrived at the Aerie a great commotion occurred, and there was a sense of excitement and wonder that spread through the other members of the flock. A gryphon had descended from the Ice-Binder Mountain to greet the latest arrival to the Aerie. She was Silvercloud, and had sensed that Cneasai would need her guidance upon his awakening and that he would eventually answer a higher calling than most other Rhydan. So began Cneasai's life in the Aerie.

Over the course of the next six months the other members of the Aerie taught Cneasai the principles of connecting to another individuals mind, be it man or beast, and how to protect his mind from unwelcome intrusion. They also explained what would happen when he fully awakened into his powers, and how his perceptions of the world would change. They taught him of the Gods of Twilight and how they created the world, and of the other folk in the world. On occasion Silvercloud would reach out to Cneasai and show him things the others could not. She taught him of the Gods of Light and the was against the Shadow. She also taught him the ways nature could heal, the ways in which different plants provided different medicines for the body or mind.

Goals

  • STG - Acquire a Fal-cat familiar
  • LTG - Become a full fledge instructor at the college

Racial & Adept Class Powers

  • Nightvision: I see you. Don't think that just because there is no light out that I'm blind. Put that cake back and go to bed.
  • Weapons Groups: I have a beak and talons, don't cross me.
  • Arcane Channeling: You may use the Skillful Channeling arcane stunt for 1 SP instead of its usual cost of 2, and when using the Powerful Channeling arcane stunt you treat the result as if you’ve spent +1 SP on it—although you must spend at least 1 SP to gain this bonus.
  • Heroes' Armor: You are considered to have an armor rating of 1, or the rating of the armor you are wearing—whichever is better—even if you are not wearing armor at all.

Talents

  • Psychic: Master
  • Healing: Novice:
  • Animism: Novice
  • Inspire: Novice
  • Arcane Training: Novice

Specializations

  • Healer: Novice

Arcana

Psychic

  • Psychic Shield
  • Second Sight
  • Psychic Contact
  • Calm
  • Sleep
  • Psychic Blast
  • Sense Minds

Healing

  • Cure
  • Body Control
  • Ward
  • Enhancement

Animism

  • Animal Messenger
  • Summon Animal

Possessions

  • Healing Elixir
  • Recovery Elixir
  • Meditation Stone
    • A meditation stone allows an adept to recover faster from the fatigue of wielding arcana. Meditating with the stone allows the adept to recover from fatigue caued by arcana in half the normal time, provided the stone is used to meditate the entire time.
  • Shield Amulet
    • A protective amulet in the shape of a small shield with the profile of a stag's head.
    • This is a Specialized Item, reducing the cost to perform the Arcane Shield Arcane Stunt to 2SP.

Relationships

  • Rhy-bond, Intensity 3, I guide Rayna on her path to learning and have grown fond of her.
  • (Queen of Wands) Silvercloud, who bears the title Shadowbane from her people, Gryphon, Intensity 2, She has taught me from the time of my awakening and I teach others from her lessons.
Silvercloud.jpg
  • (Eight of Wands) Roweana, First human, healing adept, Intensity 2
  • Hikari, Intensity 1, I've been helping Rona teach Hikari of the Rhydan world.

Advancement

2nd Level

  • Increased Perception from 2 to 3.
  • Gained Healing (Intelligence) focus.
  • Gained Arcane Training (Novice) talent.
  • The Sun - Healing watch over an injured gryphon


3rd Level

  • Increased Communication from 2 to 3.
  • Gained Animism (Communication) focus.
  • Upgraded Psychic talent from Novice to Journeyman.
  • The World and The Wheel


4th Level

  • Increased Intelligence from 3 to 4.
  • Gained Self-Discipline (Willpower) focus.
  • Gained Healer Specialization at Novice.
  • Gained Heroes' Armor
  • Gained 6 HP


5th Level

  • Increased Communication from 3 to 4.
  • Gained Dexterity (Initiative) focus.
  • Upgraded Psychic talent from Journeyman to Master
  • Gained Psychic Blast and Sense Minds arcana
  • Gained 5 HP