Spiritualism

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Spiritualism began in the United States in the 1840s, following the American Civil War and spread to a variety of other English-speaking countries. Inspired by the writings of Emanuel Swedenbourg, who claimed direct experience with spirits and angels that revealed the structure of the spirit world, spiritualists are theists who believe that there is no single heaven or hell. Rather, the afterlife is made up of a series of spiritual layers, which both descend and ascend from the mortal plane; furthermore, they also believe that sometimes, when people die, they linger as spirits that God occasionally uses as a means of communicating with the living.

Spiritualism also believes in the existence of angels and other spirits, but believe that these entities rarely interact with humanity. Spiritualism also embraces the techniques of Franz Mesmer and his so-called "hypnotism" as a means of gaining communication with the myriad spirits that may have message for the yet-living. Many followers of spiritualism believe that communion with these entities can also grant clairvoyance and faith healing.

Spiritualism truly took root in the aftermath of the American Civil War, after people all over the nation lost loved ones in what seemed like senseless violence. Even Mary Todd Lincoln, the widow of Abraham Lincoln, hosted a séance in the White House in an attempt to contact her husband's spirit. For the first fifty years of its existence, it went without any kind of organization or textual basis, being made up of charismatic esotericists and mediums, many of whom were women. Indeed, spiritualism had a great number of links to early womens' liberation movements, and may of its adherents supported womens' suffrage.

Toward the end of the Victorian Era, spiritualism had attracted more than its fair share of charlatans and con-men, who used slippery techniques to fool others into believing that their parlour tricks were actual manifestations of the spirit world.

Prerequisites

Academics 1, Empathy 2, Occult 2, Persuasion 1

Tradition Skills

  • Academics: Spiritualism is based on fairly obscure academic and philosophical works from the past several centuries. Many skilled mediums are also knowledgeable historians as well.
  • Empathy: Sensitivity to emotional currents, whether in those around them or in the ghosts they seek to contact is considered vital in a skilled medium.
  • Larceny: Sadly, there is a reputation of charlatanism that haunts spiritualism. Unscrupulous mediums are only too happy to fake manifestations, while more honest ones take pride in knowing all the dirty tricks in order to reveal the fakers in their midst.
  • Occult: A knowledge of the spiritual world, and a sensitivity to the activities of the Unseen is vital for the adept spiritualist.
  • Persuasion: Much of the hardest work of spiritualism involves not only convincing the dead to make themselves manifest, but in getting those who are otherwise skeptical to abandon their doubts long enough to create an environment appropriate for such manifestations.

Praxis

  • Spiritual Intercession: Perhaps the core belief in spiritualism is in spirits that inhabit the spiritual worlds beyond life. These spirits are often used by God to deliver messages to mankind. Generally speaking, spiritualism assumes that the spirits of those who have passed on are responsible for delivering messages of importance to those who love and remember them.
  • Mediumship: The concept of mediumship is very important in spiritualism. Those who are adept at clearing their minds, using mesmerism and being both sensitive enough to the presence of spirits and charismatic enough to compel them to manifest have the makings for the movement's mediums.
  • Clairvoyance: Beyond concepts of spiritual intervention, many sects of spiritualism also maintain belief in clairvoyance, ESP and other powers of supernatural perception.
  • Faith Healing: Spiritualism also believes in the efficacy of laying on of hands and similar methods of touch-based faith healing, whereby the medium is capable of channeling God's grace - often by means of her strong connection to one or spirits.

Correspondences

  • Séance: Perhaps the most vital and important ritual of the spiritualist movement is the séance. Generally performed in a parlor or other secluded, darkened room around a table and lit solely by candles, the séance induces both a heightened state of awareness and psychism in the medium, and places those present in a proper state of mind to receive any messages their loved ones on the other side may be attempting to communicate to them.
  • Mesmerism: The placing of oneself or others in hypnotic trances allows the mind to be stilled against doubt and the other mechanism that the logical mind uses to prevent awareness of the spirit world, and to create a perfect state of mind for communion with spiritual entities, or even with God's grace directly.
  • Memento Mori: The tokens of the dead are considered very important, both as connections to the spirits of those who have passed beyond, and as a focus for the living to concentrate on their memories.
  • Ouija Board: The letter-board and planchette can also serve as a means of easy mediumship for those without the full talents to act as mediums.

Higher Mysteries

  • Communion with the Dead (•••): A spiritualist who uses Death magic to interact with a ghost may spend 1 Willpower to cause himself to be treated as an Anchor for that ghost.
  • Séance (••••): The Awakened spiritualist's adeptness with rituals involving the dead is so acute that his Gnosis is considered one dot higher for the purpose of determining the extended roll interval for ritual casting of Spiritualism tradition rotes.
  • Strangeness in the Dark (•••••): Those who agree to participate in a séance-style ritual casting of any spell involving ghosts are treated as though they had the Magical Tradition: Spiritualism Merit for the purpose of determining the effects of their presence on that magic.

Typical Spiritualism Rotes

The following are some of the most commonly taught Spiritualism rotes.

Memento Mori (Death •)

  • Spell: Discern Anchor
  • Dice Pool: Intelligence + Empathy + Death
  • Factor Bonuses: Cast in a darkened room, lit only by candlelight +1
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Veil of the Beyond (Death •)

  • Spell: Ectoplasmic Shaping
  • Dice Pool: Presence + Persuasion + Death
  • Factor Bonuses: Cajoling the spirit to reveal itself or otherwise make itself known for at least one minute +1
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Channeling (Death •)

  • Spell: Speak with the Dead
  • Dice Pool: Manipulation + Persuasion + Death
  • Factor Bonuses: Ouija board +1, meditative state +1
  • Tradition Rote: When cast as part of a séance or when using an ouija board, this rote is considered a tradition rote.

Medium's Sight (Death ••)

  • Spell: Analyze Ghost
  • Dice Pool: Wits + Occult + Death
  • Factor Bonuses: Wearing a mourning veil +1
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Signs of the Beyond (Death ••)

  • Spell: Ectoplasm
  • Dice Pool: Dexterity + Larceny + Death
  • Factor Bonuses: None
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Calling to Loved Ones (Death ••)

  • Spell: Ghostly Summons
  • Dice Pool: Presence + Persuasion + Death
  • Factor Bonuses: Having the loved one of the ghost summoned present +1
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Impelling Propriety (Death •••)

  • Spell: Control Ghost
  • Dice Pool: Manipulation + Persuasion + Death
  • Factor Bonuses: Expression wishes aloud, using proper forms of address and name +1
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

NAME (Death •••)

  • Spell: Create Haunt
  • Dice Pool: X
  • Factor Bonuses: X
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Reminders of Life (Death •••)

  • Spell: Healing the Dead Mind
  • Dice Pool: Manipulation + Empathy + Death
  • Factor Bonuses: Someone who knew ghost in life is present +2
  • Tradition Rote: When cast as part of a séance, this rote is considered a tradition rote.

Laying on of Hands (Life •••)

  • Spell: Healing Heart
  • Dice Pool: Presence + Academics + Life
  • Factor Bonuses: Praying aloud for the target +1
  • Tradition Rote: Caster must pray aloud for this rote to be considered a tradition rote.

Clairvoyance (Space ••)

  • Spell: Scrying
  • Dice Pool: Wits + Empathy + Space
  • Factor Bonuses: None
  • Tradition Rote: Must be in a meditative trance in order to use as a tradition rote