Copper
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Jump to navigationJump to search- Virtue: Hope; Vice: Wrath; Concept: Policeman That Has Seen Too Much
- Path: Obrimos; Order: Guardians of the Veil; Legacy: none; Tradition: none; Cabal: X (Position)
- Attributes
- Mental: Intelligence 2, Wits 3, Resolve 3
- Physical: Strength 2, Dexterity 2, Stamina 2
- Social: Presence 3, Manipulation 2, Composure 3
- Abilities
- Mental: Academics 2, Investigation (Mages) 3, Medicine 2, Occult 3, Politics 1
- Physical: Athletics 1, Brawl 1, Weaponry (Baton) 2
- Social: Expression 1, Intimidation (Staredown) 2, Persuasion 1, Socialize 1, Streetwise 2
- Merits
- Mental: Danger Sense (••)
- Social: Resources (•)
- Awakened: High Speech (•), Imbued Item (••••; Baton - can be used to cast Psychic Assault)
- Gnosis: 1 (Mana/Turn: 10/1); Arcana: Forces 3, Life 2, Prime 1
- Rotes
- Invocation of Night: Influence Light, Forces •, Intelligence + Occult + Forces; Being used to darken area +1
- The Electric Invisible: Read Matrices, Forces •, Wits + Occult + Forces; Crystal +1
- Knife Fist: Kinetic Blow, Forces ••, Strength + Weaponry + Forces; Perform weapon form one turn before +1
- The Competent Physician: Self-Healing, Life ••, Intelligence + Medicine + Life
- Legacy Attainment: none
- Health 7, Willpower 6, Wisdom 7
- Size 5, Speed 9, Defense 2, Initiative 5
- Weapons: Baton (+3B, Size 2)
- Armor: X (equipment/source)
- Nimbus: X: X
- Magical Tools: Path Tool - X; Arcana Tools: X