- Ship Inventory
- 2 Spare Comlink
- Holomessenger system
- 2 Blaster Rifles - 900/450 Credits Ranged [Heavy]Damage: 9 Critical: 3 Range: Long Encumbrance: 4 HP: 4 Special: Stun Setting
- 250 Credits worth of Medical/Security equipment
- 7,015 Credits
- Advanced Subspace Encryption Array 1HP
- 20 Doses of Booster Blue Spice (R) 750/6 - Grants an upgrade any single Agl, Int, or Cunn in scene that you take it, for the rest of the session you cannot make the end of scene fatigue recover checks
- 2 arakyd ind. recon remotes 250cr each
- 10 surveillance taggers 165cr each (R)
- 8 dataspikes 100cr each (R)
- 2 comm jammers 400cr each
- 10 PTP links 100cr each
- CSPL-12 Projectile Launcher Light • Dam as grenade • Crit as grenade • Medium • Enc 2 • Limited Ammo 3, plus as grenade
- Aim as Incidental 1/round at Short range; In low light, - to locate shooter in low light conditions • Mods Accurate +1 (x1)
- + to find weapon using scanners; + to Mechanics checks on weapon
- AP Grenade Qty 20 Light • Dam 13 • Crit 4 • Short • Enc 1 • Blast 4, Limited Ammo 1, Pierce 3, Trigger (Impact, pressure, timer 3)
- Kirgo Blastworks Nova40 Plasma Grenade Qty 20 Light • Dam 12 • Crit 3 • Short • Enc 1 • Blast 10, Limited Ammo 1
- Credit Case - 50 peggats Credit
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- Crafting Resource
- Basic Shipboard workshop
- 1775 Credits worth of armor components
- 2450 Credits worth of weapon components
- 1010 Credits worth of electronic components
- 44,400 Credits worth of droid components
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