Bonus: +2 Saving Throws: Intelligence, Charisma Skills: Medicine (Wis), Nature (Int), Perception (Wis), Religion (Int) Tools: Brewer's Supplies, Herbalist Kit Languages: Common, Dwarfish, Undercommon, Druidic Armor: Light armor, medium armor, shields (no metal) Weapons: Battleaxe, handaxe, throwing hammer, warhammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
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