Quendar Dhunnyl
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Revision as of 21:21, 11 July 2018 by Cyphersmith (talk | contribs)
Quendar Dhunnyl
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Race: Dark Elf, Class: Wizard (Necromancer) Background: Sage, Alignment: Neutral Good Patron Deity: Ellistraee Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0); Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) |
Proficiencies
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Bonus: x Saving Throws: Int & Wis Skills: Arcana, History, Perception Tools: TOOLS Languages: Common, Elvish, Dwarvish, Orc Armor: ARMOR PROF Weapons: Rapiers, Shortswords, Hand crossbows |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 30 ft Hit Points: XXX, Hit Dice: 2d6 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Spells
Cantrips
Dancing Lights
Chill Touch
Light
Fire Bolt
First Level
Detect Magic
Ray of Sickness
Traits
Racial Traits
Ability Score Increase - Dexterity + 2, Charisma + 1
Keen Senses - Perception proficiency
Fey Ancestry - Advantage on saving throws against charm, immune to sleep
Trance - Elves meditate for 4 hours
Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows
Class Traits
x
Specialty Traits
Researcher
Background Traits
x
Feats
x
Resources
- Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Bottle of ink
Carried Equipment
- In Hand: small knife
- Worn: common clothes
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x