Hunter Tactics
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Jump to navigationJump to searchCost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
Preparation
- Arson
- All: Larceny ••, Science •, Survival •, Composure ••
- The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
- Battle Hardening
- All: Athletics ••, Stamina ••
- Secondary (1): Stamina •••, Expression •• or Intimidation ••
- One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
- Behavioral Science
- All: Wits •••, Investigation ••
- Primary (1): Empathy •••
- The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
- Corruption
- All: Manipulation ••; Occult •
- Primary (1): Expression •••
- Secondary (1): Empathy ••
- Secondary (1): Occult •••
- The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
- Identification
- All: Wits ••, Occult •, Empathy •, Investigation •
- Primary or Secondary (1): Empathy •••
- Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
- The cell works to identify those people who simply don't register as normal humans in some way.
- Interrogation
- All: Manipulation ••, Subterfuge •, Intimidation •
- Primary (1): Subterfuge ••
- Secondary (1): Academics •• or Computer ••
- Secondary (1): Intimidation ••
- The cell gathers some information on the target and then pumps the (presumably captured) target for information, using knowledge of the target's life to help foster admission. (WF)
- Lobby
- All: Manipulation ••; Expression •, Politics •, Socialize ••
- Primary (1): Politics ••
- Secondary (2): Persuasion ••
- The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
- Measurements
- All: Wits ••, Science ••
- Primary or Secondary (1): Academics •• or Computer ••
- Primary or Secondary (1): Science •••
- A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
- Moral Support
- All: Resolve ••, Empathy •.
- Primary Actor (1): Presence or Manipulation •••, Empathy ••.
- One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
- Pack of Blood Hounds
- All: Wits •••, Survival ••
- Primary (1): Survival ••• or Survival •• (Tracking)
- The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
- Profiling
- All: Intelligence ••, Stealth •, Investigation •
- Primary (1): Academics •••
- Secondary (1): Investigation ••
- Secondary (1): Computer ••
- The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
- Shadowing
- All: Wits ••, Stealth •, Investigation •
- Primary (1): Investigation •••
- Secondary (2): Stealth ••
- The cell stalks and follows the target in order to gain information about the quarry. (WF)
- Stalking Horse
- All: Persuasion •, Socialize ••, Streetwise •
- Primary (1): Expression •, Subterfuge ••
- Secondary (2): Investigation ••, Stealth •
- The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
- Stakeout
- All: Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
- Primary (1): Larceny •
- Secondary (1): Investigation ••
- The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
- Territorial Recon
- All: Wits ••, Academics ••• or Academics •• (Research)
- Primary (1): Computer ••
- Secondary (1): Socialize •• or Streetwise ••
- The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)
- Warding:
- All: Composure ••, Resolve ••
- Primary (1): Occult ••
- The cell works together to erect wardings against invasion of an area by the quarry.
Combat
- Beat-Down, Good Old Fashioned
- All: Strength ••, Brawl •• or Weaponry ••
- Primary (1): Brawl ••• or Weaponry •••
- The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
- Bloody Improv
- All: Intelligence ••, Crafts ••
- Primary (1): Strength •• or Dexterity ••, Weaponry •••
- or
- Primary (1): Athletics •••
- or
- Primary (1): Firearms •••
- The cell improvises a weapon from the things and features in their environment. (Sl)
- Cauterize
- All: Brawl ••, Dexterity ••, Medicine •
- Primary (1): Weaponry ••, Crafts •, Wits •••
- The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
- Controlled Immolation
- All: Composure ••, Stamina ••, Survival •.
- Primary Actor (1): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
- Secondary Actors (3): Weaponry ••.
- A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
- Corral
- All: Intimidation ••, Resolve ••.
- Any Actor (1): Intimidation ••• or Firearms, Brawl, or Weaponry •••.
- The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
- Cripple Claws
- All: Composure ••, Athletics ••, Brawl •.
- Primary Actor (1): Firearms ••• or Weaponry •••.
- The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
- Dentistry
- All: Strength ••, Brawl •, Weaponry •.
- Primary (1): Weaponry ••.
- Secondary (1+): Brawl •• or Brawl • (Grappling).
- The cell holds a creature down and knocks its fangs out.
- Distraction
- All: Composure ••, Brawl •
- Primary (1): Brawl •• or Weaponry ••, Stealth •
- Secondary (1): Expression ••
- One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
- Eviscerate
- All: Brawl ••, Dexterity ••, Wits ••
- Primary (1): Weaponry ••, Survival •
- The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
- Exploit Tell
- All: Manipulation ••, Empathy ••
- Primary (1): Manipulation •••
- Secondary (1): Wits ••
- The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
- Hamstring
- All: Dexterity ••, Athletics ••, Brawl •
- Primary (1): Strength •••, Weaponry •••
- A cell inhibits the ability of a monster to either flee or give chase.
- Harvest
- All: Intelligence ••, Composure ••, Occult ••.
- Primary (1): Medicine ••
- Secondary (1): Occult •••• or Occult ••• (Type of Monster)
- The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
- Headshot
- All: Strength ••, Brawl ••
- Primary (1): Dexterity ••
- Secondary (1): Medicine ••
- The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
- Helter Skelter
- All: Resolve •• or Composure ••, Stealth •, Intimidation •
- Primary (1): Brawl •• or Weaponry ••
- While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
- Impale
- All: Composure ••, Athletics ••, Brawl •
- Primary (1): Athletics ••• or Firearms ••• or Weaponry •••
- The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
- Invisible Fence
- All: Wits ••, Composure ••; Investigation ••
- Primary (1): Firearms ••• or Weaponry ••
- When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
- Lobotomize
- All: Medicine •• or Medicine • (Surgery)
- Primary (1): Dexterity •••, Medicine ••• or Medicine •• (Surgery)
- Secondary (2): Strength ••, Brawl ••
- The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
- Net
- All: Wits ••, Athletics ••, Brawl •
- Primary (1): Survival ••• or Survival •• (Knots)
- Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
- The cell works together to bind and shackle the monster instead of injuring it.
- Staking
- All: Strength ••, Brawl ••
- Primary (1): Strength •••, Weaponry ••
- Secondary (1): Medicine •
- System Shock
- All: Dexterity ••, Athletics ••, Brawl •
- Primary (1): Dexterity •••, Firearms ••
- The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
- Tar & Feather
- All: Composure ••, Dexterity ••
- Primary (1): Computer •, Crafts •• or Expression ••
- Secondary (1): Athletics •
- The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)
Liberation
- Disappear
- All: Stealth ••, Composure ••.
- Secondary Actor (1): Expression ••.
- One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
- Deprogramming
- All: Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
- Primary Actor (1): Manipulation ••, Persuasion •.
- The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
- Excision
- All: Wits ••, Medicine ••
- Primary (1): Dexterity •••, Medicine ••••
- Secondary (1): Intelligence •••, Medicine ••••• or Medicine •••• (Brain Surgery)
- The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
- Exorcism
- All: Resolve ••, Composure ••, Occult ••
- Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
- The cell works together to perform an exorcism of a spirit.
- Keep 'Em Awake
- All: Dexterity ••, Medicine •
- Primary (1): Intelligence ••, Medicine ••
- The cell works to keep an unconscious or dying target from losing consciousness. (Sl)