6/22 Game
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+3 Dramatic Failures (Carol, Lucas, Harry)
+1 Exceptional Success (Matthew)
+1 Monster power display (Flame Strike on Noelle)
+1 Saved Noelle's Life
+1 Drove Natalie's Ghost off
12 Practical beats ending
6/29 Game
12 Practical beats starting
-10 Practical beats for 2 Practical Experience to purchase Warding Tactic
2 Practical beats ending
7/6 Game
2 Practical beats starting
+4 for Warding ritual
6 Practical beats ending
7/13 Game
6 Practical beats starting
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)
+4 Hunters present (Rose, Lucas, Matthew, and Carol)
+1 Exceptional successes (Rose)
+2 Dramatic failures (Rose, Lucas)
+1 Monster power display (Psychic attack on Sergio)
+1 Driving off the monsters
18 Practical beats ending
7/20 Game
18 Practical beats starting
+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)
22 Practical beats ending
7/27 Game
22 Practical beats starting
-10 Withdrawal (2 practical beats each)
+5 Risking Willpower Research (Lucas x2, Matthew x2, Carol)
+1 Risking Willpower Fighting (Rose)
+2 Risking Willpower Warding (Lucas, Matthew)
20 Practical beats ending
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8/10 Game
20 Practical beats starting
-15 Withdrawl (3 practical beats each)
+3 Risking Willpower Research (Lucas, Rose, Matthew)
+1 Risking Willpower Library Craft (Matthew)
+1 Risking Willpower access to Special Collections (Carol)
+2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)
+1 Risking Willpower to enter Carol's Mind (Matthew)
13 Practical beats ending
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