Heroes of the Anvil Vale
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Contents
Barbarians
Bards
Clerics
- Clerics: Dwarves do not have gods. Instead, each of the Great Clans has a highly revered founder ancestor, who occasionally choose champions to work their will among dwarrowkind. Each of the Twelve has such a clan founder, and they can grant any Domain. Domains are less about who grants the power and more about what they want their chosen to focus on in dwarven society.
Druids
Fighters
Monks
Paladins
Rangers
Rogues
Sorcerers
Warlocks
Wizards
- Wizards: New Tradition: Runethane, a tradition of dwarven rune-focused wizards.
- The eight standard school-based traditions are studied, but are a hold-over from human traditions of magic.