Pelaios
From OakthorneWiki
Pelaios
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Race: Tiefling, Class: Celestial Warlock (Level 2) Background: Entertainer, Alignment: Neutral Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 13 (+1), Dexterity 15 (+2), Constitution 13 (+1); Intelligence 10 (+0), Wisdom 8 (-1), Charisma 18 (+4) |
Proficiencies
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Bonus: 2 Saving Throws: Wisdom & Charisma Skills: Acrobatics, Arcana, History, Performance Tools: Disguise Kit, Harp Languages: Common, Infernal, Celestial Armor: Light Weapons: Simple |
Traits
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By Popular Demand |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: 12, Initiative: +2, Speed: 30 ft Hit Points: 17, Hit Dice: 2d8 |
Social
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Personality Traits: I am careful of my appearance. Ideals: The sins of the Parent are not the sins of their child. Bonds: Aron, the kindly inn-keeper, A Locket with pictures of my adopted family, I hate the family that abandoned me. Flaws: Intemperate - I may not always wait to hear all the facts |
words -Attribution
Traits
Racial Traits
- +1 intelligence, + 2 Charisma
- Darkvision - See in dim light within 60 feet as if it were bright light. See in darkness as if it were dim light. Cannot discern colors in darkness.
- Hellish Resistance - Resistance to Fire Damage
- Infernal Legacy - Know one Thaumaturgy cantrip. At 3rd level, cast hellish rebuke once per day as a 2nd level spell. At 5th level, cast darkness once per day. Use Charisma as the spellcasting ability.
- Languages - Speak, read, and write Common and Infernal
Class Traits
Proficiencies
- Light Armor
- Simple Weapons
- Saving Throws: Wisdom, Charisma
- Skills: Arcana, History
Spells
- Spell Level - 1
- Number of Spells Known
- Cantrips - 2
- Level 1 - 2
- Level 2 - 3
Otherworldly Patron
- Bonus Cantrips - Learn Light and Sacred Flame Cantrips. They count as warlock cantrips but do not count against the number of cantrips known.
- Healing Light - Channel celestial energy to heal wounds. You have a number of d6s equal to 1 + warlock level. As a bonus action, you may use up to your charisma modifier in dice from this pool. Roll the dice and add them together to restore that number of hitpoints to a creature in sight within 60 feet. The pool is replenished with a long rest.
Specialty Traits
x
Background Traits
Entertainer
Proficiencies
- Skills - Acrobatics, Performance
- Tools - Disguise kit, Harp
Feature
- Back by Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x