Asahina Hanako

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Asahina Hanako
Asahina-hanako.jpg
Clan: Crane     Family: Asahina
School: Asahina Artificer School (3/20xp)     Rank: xxx
Titles: Emerald Magistrate (2/30xp)
Rings
Earth: 1      Air: 3
Water: 2      Fire: 2
      Void: 3
Traits
Ninjō: I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
Giri: xxx
Endurance: 6
Composure: 6
Focus: 5     Vigilance: 3
Honor: 50     Glory: 37     Status: 35
Skills
Artisan Skills: Aesthetics 2, Composition –, Design 1, Smithing 1
Martial Skills: Fitness –, Martial Arts (Melee) 1, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –, Tactics –
Scholar Skills: Culture 1, Government –, Medicine –, Sentiment –, Theology 1
Social Skills: Command –, Courtesy 1, Games –, Performance 2
Trade Skills: Commerce –, Labor –, Seafaring –, Skulduggery 1, Survival –
Advantages and Disadvantages
Distinctions: Blessed Lineage (x)
Adversities: Disdain for Bushido Tenet: Courage (x)
Passions: Brushwork (x)
Anxieties: Delusions of Grandeur (x), Jealousy (x)
School Abilities
xxx
Techniques
xxx
Equipment
xxx

Techniques

x

Invocations

x

Rituals

x

Shūji

x

Possessions

Koku: x

Weapons & Armor

x

Garments

x

Other Gear

x

Questionnaire=

Part 1: Core Identity

  • 1. What clan does your character belong to? Crane (+1 Air, +1 Culture, 35 Status)
  • 2. What family does your character belong to? Asahina (+1 Void, +1 Aesthetic, +1 Theology, 40 Glory, Starting Wealth: 6 koku)

Part 2: Role & School

  • 3. What is your character's school, and what roles does that school fall into? Asahina Artificer Schhol (Shugenja • Artisan) (+1 Air, +1 Fire, +1 Aesthetics, +1 Courtesy, +1 Design, 50 Honor)
    • Techniques Available: Invocations, Rituals, Shūji
    • Starting Invocations: Armor of Radiance (Fire 1) • Inari's Blessing (Water 1) • Token of Memory (Air 1)
    • Starting RItuals: Commune with Spirits • Cleansing Rite
    • Spiritual Artisan (School Ability): When making a check to mystically summon an illusion, or to summon, augment, or awaken an object, you may add a number of kept [RING DICE] set to [OPPORTUNITY] results equal to your school rank.
    • Starting Outfit: Sanctified robes, wakizashi, knife, yumi, quiver of arrows, scroll satchel, traveling pack
  • 4. How does your character stand out within their school?

Part 3: xxx