Clarc
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Revision as of 19:54, 7 January 2019 by Rufuscub (talk | contribs) (New page: {{DND5CharacterSheet |Image=center|350 px |CharacterName=Clarc |Race=Aarakocra |Class=Monk (Kensei) |Background=Faction Agent |Alignment=Chaotic Good |Patron Deity=Syra...)
Clarc
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Race: Aarakocra, Class: Monk (Kensei) Background: Faction Agent, Alignment: Chaotic Good Patron Deity: Syranita Factions: Harpers |
Ability Scores
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Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0); Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) |
Proficiencies
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Bonus: +2 Saving Throws: STR & DEX Skills: Acrobatics, Athletics, History, Insight, Religion Tools: Calligrapher's Supplies, Cartographer's Tools, Pipa Languages: Common, Aarakocra, Auran, Chondathan, Espruar, Auld Wyrmish, Alzhedo Armor: None Weapons: Simple Weapons, Short Swords, Longsword (Dadao), Longbow |
Traits
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Flight Speed 60, Natural Weapons, Unarmored Defense, Martial Arts, Flurry of Blows, Patient Defense, Step of the Wind, Armored Movement, Path of the Kensei, Agile Parry, Kensei's Shot, Way of the Brush, Deflect Missiles |
Feats
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0 |
Combat
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Attacks: • Dadao: +5, 1d8+3 Slashing, Versatile Armor Class: 16, Initiative: +3, Speed: 35 ft Hit Points: 24, Hit Dice: 3d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
Flight Speed 60 Natural Weapons (1d4+3 Slashing)
Class Traits
Unarmored Defense - Add Dex and Wis to AC Martial Arts Flurry of Blows (1 Ki) - +2 Additional unarmed attacks as Bonus Action Patient Defense (1 Ki) - Take Dodge action as Bonus Action Step of the Wind (1 Ki) - Disengage or Dash as Bonus Action; Double Jump Distances for Turn
Specialty Traits
Path of the Kensei - Choose two weapons (Longsword, Longbow). Proficient with said weapons as monk weapons Agile Parry - +2 AC until start of next turn if an unarmed attack was included with kensei weapon attack. Kensei's Shot - add 1d4+3 Piercing damage to archery attack as bonus action Way of the Brush - Calligrapher
Background Traits
Faction Agent +2 Skills +2 Languages
Feats
x
Resources
- Coins: 0 cp • 0 sp • 0 ep • 300 gp • 0 pp • Other coins: 0
- Gems: 0
Magic Items
- Quiver of Ehlonna - Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Equipment
Carried Equipment
- In Hand: Dadao
- Worn: Quiver of Ehlonna
- Belt: x
- Backpack: x
Stored Equipment
- Longbow
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x