Template:Sea Ward Nightlife
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- Pilgrims Rest: Inn (4c•4a). A comfortable but modest inn that provides affordable stabling and lodgings for many visitors of Waterdeep's temples.
- The Wandering Wemic: Inn (4c•4a)
- Maerghoun's Inn: Inn (4c•4a)
- Dacers Inn: Inn (4c•5a)
- Golden Harp Inn: Inn (3c•4a). A comfortable two-story stone and slate inn, cheery and well lit at all times and noted for the magical harp that appears in mid-air at odd times to sing and play ancient ballads by itself.
- The Silken Sylph: Inn, Festhall (5c•4a)
Taverns
- Sated Satyr: Tavern (3c•3p)
- The Broken Lance: Tavern (2c•3p). A cozy tavern frequented and staffed by the athletes and fighters from the Field of Triumph. The eel pie is the house specialty.
- The Crown & Heron: Tavern (5c•5p) (Central Street of the Singing Dolphin)
- The Ships Wheel: Tavern (4c•3p)
- Gournar's Tavern: Tavern (4c•3p). A brightly lit, expensive place that's more a showcase for Waterdeep's high society at play than a tavern. It is a place to be seen, first and foremost.
- The Fiery Flagon: Tavern (4c•3p). A tavern that is famous among sailors the Realms over for its seafaring decor and pricey fare, without the trouble and decay of the Dock Ward.
- Wyvern's Rest: Tavern (2c•4p). A former Watch-post and blockhouse, this one-story stone tavern is a favorite of Watch and Guard members, it hallmark being the stuffed wyvern that looms over the bar.
Festhalls
- House of Purple Silks: Festhall (5c)
- High Flagon Gambling House: Gambling House (4c)
- The Silken Sylph: Inn, Festhall (5c•4a) (Northern Seawatch Street)