Template:Dock Ward Nightlife
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- Shipmaster's Hall: Inn (sea captains). A private inn and dining club for captains, first mates and ship owners and their guests, with an interior elegance that far outweighs its exterior. It is sponsored by the Master Mariners' Guild.
- The Ship's Prow: Inn (3c•5a). An inn well known among sailors of the Sword Coast and easily found as it is actually a converted ship's prow that now juts into Fish Street and Ship Street. The prices and services in this four-story inn are reasonable, though its clientele often isn't.
- The Rearing Hippocampus: Inn (4c•3a)
- The Sleeping Snake: Tavern & Inn (barely) (3c•2p•2a)
- Stormcloak Inn: Inn (1c • 1a) The Stormcloak is a run-down ramshackle inn whose rooms are filthy and taproom filled with street thugs and drunken sailors.
GONE
- Warm Beds Inn: Inn (2c•2a) A quiet, homelike inn with little more than what its name guarantees.
- Blackstar Inn: Inn (4c•3a)
- The Splintered Stair: Inn (3c•2a)
- Sailor's Corner: Inn
Taverns
- Full Sails Tavern: Tavern, Guild HQ: Most Diligent League of Sailmakers & Cordwainers. A merry, bright tavern on Net Street at the docks, with its upstairs space acting as meeting and storage space for the sailmakers' guild.
- The Blue Mermaid: Tavern (3c•2p)
- Muleskull Tavern: Tavern; Guild HQ: Dungsweepers' Guild
- The Bloody Fist: Tavern (Dive) (2c•1p)
- The Thirsty Throat: Tavern (2c•2p). A ramshackle dive known for its massive tankards of cheap ale and its taproom full of quiet drinking men.
- The Friendly Flounder: Tavern (3c•3p). A local tavern that thrives on simple seafood fare, favored by the locals and almost unknown to visitors.
- Selune's Smile: Tavern
- The Angry Coxswain: Tavern
- The Grog House: Tavern (1c•1p). Often called a "swill hall" by those who've heard of it, it is a place that literally does nothing else but serve terribly cheap alcoholic swill for sailors to drink away their coins. It offers no accommodations, but no one cares if its patrons pass out under their tables.
GONE
- The Hanged Man: Tavern (3c•4p)
- The Sleeping Wench: Tavern (3c•3p)
- The Thirsty Sailor: Tavern (3c•1p)
- The Grey Griffon: Tavern
- The Pickled Fisherman: Tavern
- The Soaring Pegasus: Tavern
- Darth's Dolphyntyde: Tavern (1c•2p) A small "fish-and-quaff" shop of no particular memorability.
- Cookhouse Hall: Tavern. A large hall that serves simple hot meals and passable drink to weary travelers and those down on their luck for two coppers, sponsored jointly by the Lords and Lord Ulmassus Phull.
Festhalls
- The Copper Cup: Inn, Festhall (4c•3p•2a). Three old three- and four-story warehouses linked and converted into one of Waterdeep's busiest and most famous nightlife spots.
- The Mermaids Arms: Inn, Festhall (3c•3p•3a)
- Three Pearls Nightclub: Nightclub (4c). A popular festhall with nightly stage acts such as comedians, trained animal acts, illusionists' displays, recitals by famed bards and orators and exotic dance.
- The Hanging Lantern: Festhall (4c). A festhall famed for its stunning escorts and its skilled matchmakers, as well as a side business in costume rental.
GONE
- Mother Jatha's: Brothel
- Mother Athue's: Brothel (2c•3p•2a). A clean but clearly quite old establishment, Mother Athue's is a favorite among sailors and those who crave variety: Mother Athue hires her soft traders from all over Faerûn.
- The Blushing Mermaid: Inn, Festhall (4c•3p•3a)
- The Purple Palace: Festhall (4c)