Traveling the Underdark
From OakthorneWiki
Jump to navigationJump to search
Traveling through the Underdark is a dangerous proposition, not undertaken lightly. Trade is rarer than in the lands of light, and usually facilitated by imposing guardians who travel with caravans.
Travel Pace
Character | Value | Emotional Strengths & Weaknesses |
---|---|---|
Raal | 82 | Enthusiasm/Curiosity • Recklessness |
Rudo | 78 | Curiosity/Compassion • Obsession/Fear |
Dosa Char | 70 | Discipline/Pride • Anger/Obsession |
Dash Obrim | 51 | Bravery/Curiosity • Anger/Obsession |
Durgos | 50 | Curiosity/Independence • Recklessness/Obstinance |
Jace | 78 | Independence • Obsession/Recklessness |
Daily Routine
For each day of travel, a group moving through the Underdark must do a number of things. These include:
- Navigation Check: A check to ensure the traveler continues to move in their intended direction.
- Foraging Check: Optional. Though those who bring sufficient food with them to make the trip need not do so, most folk who travel through the Underdark make a point of keeping an eye out for edibles, both animal and plant.
- Camping Check: A check to locate an area sufficiently tamed to allow the travelers to rest. Such places are far from common, and while folk may simply settle down into any stretch of tunnel they find themselves, that is often a risk, not just of failing to get adequate rest, but also of running afoul of the myriad dangers of the Underdark.