Eberron Ranger
The classic image of the ranger is a warden of the wilds, a cunning skirmisher with a touch of druidic magic, but the ranger can fill many roles. A typical ranger is perceptive and stealthy, familiar with the wilds and a subject matter expert on the habits and tactics of a variety of enemies. Morgrave Miscellany, page 49, gives examples of what playing a Ranger in Eberron might look like.
In addition to the subclass options presented on dndbeyond, the following Ranger Archetypes are also available:
Eldeen Hunter
Rangers of the Eldeen Reaches frequently work closely with the prominent druidic sects of the Towering Wood. Many such rangers convert fully to these sects' traditions and beliefs, or were taught their own skills and supernatural abilities by other rangers already belonging to these sects. As one of these Eldeen hunters, you learn specific techniques and gain abilities depending on your chosen druidic sect.
This archetype is a variant of the Hunter archetype found in the Player's Handbook, and shares many of the same features.
Restriction: You must abide by the teachings of one of the following druidic sects: Ashbound, Children of Winter, Gatekeepers, Greensingers, Wardens of the Wood. Your chosen sect determines several of your archetype features.
- Source: Korranberg Chronicle, page 82
Eldeen Hunter
Rangers with an urban soul are equally at ease in cities and towns as they are in the wilderness. They hone their keen senses and tracking skills to the nuances of urban life. They can read the flow of a crowd, find the best shortcuts, and corner their prey in the darkest of alleys.
- Source: Korranberg Chronicle, page 83