Wys

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Wys
Race: Erephim, Class: Cleric (War Domain) • 6th level
Background: Soldier, Alignment: Chaotic Good
Patron Deity:
Factions:
Ability Scores
Strength 16 (+3), Dexterity 5 (-3), Constitution 12 (+1);
Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1)
Proficiencies
Bonus: 3
Saving Throws: Wisdom (+8) & Charisma (+4)
Skills: Arcana (+4) • Athletics (+6) • Insight (+8) • Intimidation (+4) • Persuasion (+4) • Religion (+4)
Tools: None
Languages: Common
Armor: Light, medium, heavy, shields
Weapons: All simple and martial
Traits
The Longest Learned, Spiritual Intervention, Authority of the Firstborn •
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: XX ft
Hit Points: XXX, Hit Dice: xdx
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: Hates to admit she was wrong

words -Attribution

Traits

Spells

  • Spells Slots (long rest): Cantrips: 4 • 1st: 4 • 2nd: 3 • 3rd: 3
  • Spell Save DC: 16 (8 + proficiency bonus + Wisdom bonus)
  • Spell Attack Check: +8 (proficiency bonus + Wisdom bonus)

Spells Prepared (Lvl + Wis): x/11 • Spells marked with an asterix (*) are Domain Spells. • Long Rest: after a long rest, you may change which spells you have prepared.

  • Cantrips (4): light, sacred flame, spare the dying, thaumaturgy
  • First Level: bless, cure wounds, divine favor*, healing word, shield of faith*, sanctuary
  • Second Level: enhance ability, locate object, magic weapon*, prayer of healing, spiritual weapon*
  • Third Level: clairvoyance, crusaders mantle*, revivify, sending, spirit guardian*

Erephim Traits

  • The Longest Learned: You have proficiency in Religion and one other skill of your choice.
  • Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
  • Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus.

Soldier Traits

  • Military Ranks: Soldiers loyal to your former organization still recognize your authority and influence, and defer to you if they are of lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Cleric (War Domain) Traits

x

Feats

  • None

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x