Template:Solar2ndCharacterSheet

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Revision as of 11:55, 2 September 2019 by Oakthorne (talk | contribs)
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{{{CharacterName}}}
{{{Image}}}
Concept: {{{Concept}}}, Caste: {{{Caste}}}
Attributes
Physical: Strength {{{Str}}}, Dexterity {{{Dex}}}, Stamina {{{Sta}}}
Social: Charisma {{{Cha}}}, Manipulation {{{Man}}}, Appearance {{{App}}}
Mental: Perception {{{Per}}}, Intelligence {{{Int}}}, Wits {{{Wits}}}
Abilities
Dawn: {{{DawnAbilities}}}
Zenith: {{{ZenithAbilities}}}
Twilight: {{{TwilightAbilities}}}
Night: {{{NightAbilities}}}
Eclipse: {{{EclipseAbilities}}}
Backgrounds
{{{Backgrounds}}}
Essence
{{{Essence}}}
Personal Pool: {{{PersonalEss}}} • Peripheral Pool: {{{PeripheralEss}}}
Committed Essence: {{{CommittedEss}}}
Essence Respiration: At Ease: 4m per hour • Relaxed: 8m per hour • Add bonuses from Manse and Cult • In Shadowlands: -50% • During Calibration: +50%
Willpower
{{{Willpower}}}
Virtues
Compassion: {{{Compassion}}} • Conviction: {{{Conviction}}} • Temperance: {{{Temperance}}} • Valor: {{{Valor}}}
Virtue Flaw: {{{VirtueFlaw}}}
Limit
{{{Limit}}}
Other Traits
Essence: {{{Essence}}} (Personal {{{PersonalEss}}}, Peripheral {{{PeripheralEss}}} • Willpower: {{{Willpower}}} • Virtues: Compassion {{{Compassion}}}, Conviction {{{Conviction}}}, Temperance {{{Temperance}}}, Valor {{{Valor}}}
Virtue Flaw: {{{VirtueFlaw}}}
Combat
Attacks: {{{Attacks}}}
Armor Class: {{{Armor Class}}}, Initiative: {{{Initiative}}}, Speed: {{{Speed}}}
Hit Points: {{{Hit Points}}}, Hit Dice: {{{Hit Dice}}}
Social
Personality Traits: {{{Personality}}}
Ideals: {{{Ideals}}}
Bonds: {{{Bonds}}}
Flaws: {{{Flaws}}}