Captain Estian Orjas
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Jump to navigationJump to searchEstian Orjas
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Race: Human (Variant), Class: Fighter 1st Background: Soldier, Alignment: Neutral Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2); Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Survival Tools: Gaming set, vehicles (land) Languages: Common, OTHER LANG Armor: All armor, shields Weapons: Simple and martial weapons |
Traits
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Military Rank • Fighting Style (Protection), Second Wind |
Feats
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Tavern Brawler |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 12, Hit Dice: 1d10 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
“I'm with you until the end of the line.” -Captain America
Traits
Class Traits
- Protection Fighting Style: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.
Background Traits
- Military Rank: x
Feats
- Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x
Advancement
- 2nd level: +1d10 +2 hp, Action Surge (1/lr)
- 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; absorb elements, protection from evil and good, shield), Weapon Bond
- 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
- 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
- 6th level: +1d10 +2 hp, Feat (Shield Master)
- 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
- 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
- 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
- 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot