Opesa

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Opesa
Opesa.jpg
Race: Human (Variant), Class: Sorcerer (Azoth-Infused)
Background: Sage (Altered), Alignment: ALIGNMENT
Patron Deity: ??
Factions: None
Ability Scores
Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2);
Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3)
Proficiencies
Bonus: +2
Saving Throws: Constitution & Charisma
Skills: Arcana, History, Intimidation, Persuasion, Stealth
Tools: Alchemist's supplies
Languages: Common, +2
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Traits
Researcher • Bonus Skill (Stealth), Bonus Feat (Alchemist) • Spellcasting, Sorcerous Origin (Azoth-Infused)
Feats
Alchemist, xxx
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +2, Speed: 30 ft
Hit Points: 8, Hit Dice: 1d6+2
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

There is an alchemy in sorrow. It can be transmuted into wisdom, which, if it does not bring joy, can yet bring happiness. -Pearl S. Buck

Traits

Human Traits

  • Ability Scores: +1 Charisma, +1 Dexterity
  • Bonus Skill: Stealth
  • Bonus Feat: Alchemist
  • Speed: 30 ft
  • Languages: Common, plus one other

Spellcasting

  • Save DC: 13
  • Spell Attack: +5
  • Spells Known
    • Cantrips: light, poison spray, prestidigitation, shape water
    • 1st Level: catapult, mage armor
  • Spell Slots: 2

Sorcerer Traits

x

Azoth-Infused Traits

  • Natural Alchemist: Expertise (Alchemist's supplies) • Gain 2 new Uncommon recipes per level gained • Choose one recipe per level, when performing Crafting, double the normal amount of work per day invested
  • Cauldron of Spells: Spend 1 sorcery point to "switch out" a Spell Known with another from the following list. Lasts until a short rest is completed.
    • 1st-Level: absorb elements, burning hands, catapult, grease

Sage Traits

  • Skills: Arcana, History
  • Languages: One of choice
  • Tools: Herbalist Kit
  • Researcher: If you do not know a piece of information, you often know where and from whom you can obtain it.

Feats

  • Alchemist: +1 Int • Proficiency and Expertise (Alchemist's supplies) • As an action, identify one potion within 5 feet; must see the liquid to use • During a short rest, may temporarily increase the potency of one healing potion of any rarity; must have alchemist's supplies and access to potion; when potion is drunk, maximize healing instead of rolling; lasts 1 hour.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x