Hexana Cat Form

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Cat Form
Hexanacat.JPG
Identity: xxx • Affiliation: xxx • Base of Operations: xxx
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: x • Power Level: 8 (120 Points: Abilities 52, Defenses 8, Skills 17, Advantages 18, Powers 25)
Abilities
Strength 0 Stamina 2
Agility 4 Dexterity 0
Fighting 4 Intellect 6
Awareness 4 Presence 4
Points: 52 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge x 4 x 8
Fortitude 4 2 x 6
Parry x 4 x 8
Toughness - 2 4 6/2
Will 4 4 x 8
Points: 8 (1pt per rank)
Combat
Initiative: 4 + 0 = +{{{InitiativeTotal}}}

Attacks:
• ATTACK: ROLL • RANGE • Damage XXX
Skills
Skill Ranks Ability Other Total
Acrobatics 6 AGL (4) x +10
Athletics 6 AGL (4) x +10
Close Combat: Claws 6 FGT (4) x +10
Deception 0 PRE (4) x +4
Expertise: Magic 1 INT (6) x +7
Insight 0 AWE (4) x +4
Intimidation 0 PRE (4) -4 +0
Investigation 1 INT (6) x +7
Perception 8 AWE (4) x +12
Persuasion 0 PRE (4) x +4
Stealth 6 AGL (4) 8 +18
xxx x x (xxx) x +x
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 17 (1pt per 2 ranks)
Advantages
Combat: Agile Feint, Defensive Roll 4, Improved Trip, Move-by Action, Uncanny Dodge
Fortune: Luck 1
General: Benefit:Athletics Based on Agility, Diehard, Eidetic Memory, Evasion 2, Fearless, Instant Up,
Skill: Tracking, Well-informed

Points: 18 (1pt per rank)
Powers
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

Points: 25
Other Traits
Equipment: xxx
Complications: Awakened City Dependence, Enemy: Order of the Hammer

Powers

  • Claws: Strength-based Damage 2: DC 17
  • Running Speed 4 Speed: 30 mph, 500 ft/round
  • Senses 2: Danger Sense and Low-light Vision
  • Cat Sized: Shrinking 8 -2 Strength, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent

Advantages

  • Agile Feint:You can use your Acrobatics bonus or movement speed rank in place of Deception to feint and trick in combat as if your skill bonus or speed rank were your Deception bonus. Your opponent opposes the attempt with Acrobatics or Insight (whichever is better).
  • Benefit - Athletics Based on Agility: Your Athletics skill is based off your Agility score instead of your Strength
  • Defensive Roll 4:You can avoid damage through agility and “rolling” with an attack. You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless.
  • Diehard:When your condition becomes dying you automatically stabilize on the following round without any need for a Stamina check, although further damage—such as a finishing attack—can still kill you.
  • Eidetic Memory:You have perfect recall of everything you’ve experienced. You have a +5 circumstance bonus on checks to remember things, including resistance checks against effects that alter or erase memories. You can also make Expertise skill checks to answer questions and provide information as if you were trained, meaning you can answer questions involving difficult or obscure knowledge even without ranks in the skill, due to the sheer amount of trivia you have picked up.
  • Evasion 2:You have a +5 circumstance bonus to Dodge resistance checks to avoid area effects.
  • Fearless:You are immune to fear effects of all sorts, essentially the same as an Immunity to Fear effect.
  • Improved Trip:You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent uses to defend, rather than the target choosing.
  • Instant Up:You can go from prone to standing as a free action without the need for an Acrobatics skill check.
  • Luck 1:Once per round, you can choose to reroll a die roll, like spending a hero point, including adding 10 to rerolls of 10 or less. You can do this a number of times per game session equal to your Luck rank, with a maximum rank of half the series power level (rounded down). Your Luck ranks refresh when your hero points “reset” at the start of an adventure.
  • Move-by Action:When taking a standard action and a move action you can move both before and after your standard action, provided the total distance moved isn’t greater than your normal movement speed.
  • Tracking:You can use the Perception skill to visually follow tracks like the Tracking Senses effect (see Powers).
  • Uncanny Dodge:You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.
  • Well-informed:You are exceptionally well-informed. When encountering an individual, group, or organization for the first time, you can make an immediate Investigation or Persuasion skill check to see if your character has heard something about the subject. Use the guidelines for gathering information in the Investigation Skill description to determine the level of information you gain. You receive only one check per subject upon first encountering them, although the GM may allow another upon encountering the subject again once significant time has passed.