Ithaqua
The Wind-Walker, the White Silence, God of the Cold
An entity in the earthly realm, Ithaqua is referred to by some sorcerers as being one of the "Great Old Ones." A horrifying giant of roughly humanoid shape, with glowing red eyes, constantly surrounded by the fiercest of blizzards, Ithaqua is a ravenous entity that freezes the world and inspires deep hunger in creatures. It is thought that Ithaqua may have been the inspiration for yeti and the wendigo in various places around the world.
Common Spells
ice ice fog ichor ideal idol ideogram ill winds illumination immortality impact imprecation incisions insanity
Icy Winds of Ithaqua
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- Affliction (Air, Cold) • 2 points per rank • Resisted/Overcome by Fortitude; Dazed > Stunned > Incapacitated • Standard Action, Close Range, Instant • Area (Burst)
Icy Talons of Ithaqua
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- Affliction (Air, Cold) • 2 points per rank • Resisted/Overcome by Fortitude; Dazed > Stunned > Incapacitated • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Linked (Damage)
- Damage (Cold) • 2 points per rank • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Linked (Damage)
Implosion of Ithaqua
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- Affliction (Air, Suffocation) • 4 points per rank • Resisted/Overcome by Fortitude; Fatigues > Exhausted > Incapacitated • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Progressive • FLAWS
Ineffable Tread of Ithaqua
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- Flight 1 (Air) • 2 points • ACTION, RANGE, DURATION • Subtle • Quirk (Prone condition causes you to fall)
- Speed 4 (Ice) • 4 points • ACTION, RANGE, DURATION • EXTRAS
- Total: 6 points
Icyclone of Ithaqua
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- Move Object (Air) • 1 point per rank • Standard, Close Range, Sustained • Area (Shapable, Cyclone 5' r.) • Limited Direction (away from cyclone), Reduce Range 1 (Ranged to Close)
- Deflect (Air) • 1 point per rank • Standard, Ranged, Instant • Area (Shapable, Cyclone 5' r.) • Limited (Physical Projectiles)
- Total: 2 points per rank
Imprecation of Ithaqua
coat surfaces with ice
- Affliction (Cold) • 3 points per rank • Resisted/Overcome by Dodge; Hindered + Vulnerable > Defenseless + Prone • ACTION, RANGE, DURATION • Alternate Resistance, Area (Burst), Extra Condition, Increase Range 1 (Ranged) • Limited Degree
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Summon Elemental
STR 0 STA — AGL 2 DEX 0 FGT 0 INT — AWE — PRE —
- Powers: Aerokinesis (Move Object 2); Air Form (Concealment 4 (visual), Insubstantial 2 (gaseous), Permanent, Innate); Suffocation (Cumulative Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated); AE: Wind Blast (Move Object 8, Accurate 4, Limited to Flinging Away)); Unliving (Immunity 30: Fortitude Effects); Wind-Walker (Enhanced Advantage 2 (Improved Initiative 2), Movement 1 (Environmental Adaptation: Aerial), Flight 7 (250 MPH))
- Skills: Close Combat: Unarmed 8 (+8)
- Offense: Initiative +10, Suffocation +8 (Close, Affliction 8), Wind Blast +8 (Ranged, Move Object 8)
- Defense: Dodge 10, Parry 10, Fortitude Immune, Toughness 6, Will Immune
air elemental
- Summon 6 • 12 points • Standard Action, Close Range, Sustained
Summon Shantak
STR 12 STA 12 AGL 0 DEX 0 FGT 6 INT —2 AWE 1 PRE —1
- Powers: Flight 5 (120 MPH; Wings), Growth 10 (Permanent, Innate), Immunity 10 (Cold Descriptor), Movement 1 (Dimensional Travel: Dream Dimension, Affects Others)
- Advantages: Move-by Attack
- Skills: Intimidation 0 (+4), Perception 4 (+5)
- Offense: Initiative +0, Bite and Claw +6 (Close, Damage 12)
- Defense: Dodge 3, Parry 6, Fortitude 12, Toughness 12, Will 3
- Totals: Abilities 8 + Powers 39 + Advantages 1 + Skills 2 + Defenses 15 = Total 65 points
This spell summons a shantak, a cold-dwelling avian creature about the size of an elephant, with slimy, reptilian skin, a pair of membranous bat-like wings, and a horse-like head. Shantaks are commonly used as mounts, for they are capable not only of flying but of traversing into the dimension of dream.
- Summon 5 • 25 points • Standard, Close Range, Sustained • Controlled, Heroic