Aion
The following are the Arcana of Aion. They are most often learned as a single Array, although a sorcerer may also simply learn them as individual spells as well.
Common Spells
Abandonment of Aion
With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
- Affliction • 4 points per rank • Standard Action, Perception Range, Instant • Resisted and Overcome by Will; Dazed > Stunned > Incapacitated • Cumulative, Increased Range 2 (Perception)
Absence of Aion
Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
- Teleport • 2 points per rank • Move Action, Rank Range, Instant • Accurate • Limited (Places reachable) • Rank = amount of time in which time is frozen, which can be used for moving, searching, etc.
Absolution of Aion
By Aion's power, you rewind the body of a person or object you can see, removing damage done to them by resetting them to a previous state of existence.
- Healing • 5 points per rank • Standard Action, Perception Range, Instant • Affects Objects, Improved Range 2 (Perception)
Analysis of Aion
You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the presence, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.
- Enhanced Trait (Dodge + Parry) + Senses (Danger Sense 1, Postcognition 4, Precognition 4) • 2 p/r + 9 flat • No Action, Personal, Sustained • Sustained
Arrow of Aion
This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
- Damage • 3 p/r + 5 flat • Standard Action, Perception Range, Instant, MultiAttack (on Check Required roll only) • Check Required (Ranged Attack), Increase Range 2 (Perception), Indirect 4, Variable Descriptor 1
Secrets of the Zodiac Society
Archaeomancy of Aion, or Temporal Archaeology
22 points total
Though attributed to Aion, no Zodiac Society sorcerers have ever learned this working as a spell. Still, it is a ritual in frequent use by the Society. Although its existence is something of a common secret among Society agents, the actual ritual is closely guarded, with access granted only to trusted agents.
When performed in a given spot, this allows the ritualist to direct their mystic senses to the different eras of history that have occurred in that area with a Perception check (DC based on what they are looking for). Once they have studied the scenes revealed to them, the magician mystically reaches into the past and snatches forward an item (no more than 4 cubic feet in volume) from that past! Though the item does not disappear from the past, for the purposes of sympathy and other mystical effects, it is the same item.
- Senses (Postcognition) 4 ranks • 3 p/r • No Action, Personal, Permanent • Affects Other, Area
- Create (Historical Items) 2 ranks • 3 p/r + 4 points flat • Standard Action, Ranged, Sustained • Continuous, Innate, Precise, Subtle 1 • Permanent