Armor
|
Defense
|
Soak
|
Enc
|
HP
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
Armored Robes
|
1
|
2
|
5
|
2
|
–
|
4500cr/8R
|
FaDCore179
|
A/KT Mountaineer Armor
|
1
|
1
|
3
|
2
|
Integral climbing harness; gain to climbing and rappelling
|
1800cr/6
|
EtU44
|
A/KT Shockrider Crash Suit
|
0
|
2
|
2
|
1
|
Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
|
3000cr/3
|
SoT43, EtU44
|
A/KT Wing Commander Armored Flight Suit
|
1
|
1
|
3
|
1
|
Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
|
1500cr/6
|
SoT43
|
Alliance Light Stealth Armor
|
0
|
2
|
3
|
2
|
Stealth
|
2200cr/7R
|
FiB49
|
Armored Drop Suit
|
1
|
1
|
6
|
2
|
Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary)
|
7500cr/7
|
ND49
|
Ayelixe/Krongbing Climbsuit
|
0
|
1
|
2
|
2
|
Full body suit including gloves, boots, helmet with built-in polarized visor and climbi-assist systems; upgrade ability of wearer's checks to climb or rappel down a surface once. Reduce damage and strain suffered from falls by 5 and reduce subsequent Critical Injury results from falls by 10.
|
1450cr/4
|
CaM42
|
Bantin Corp Mk I NightStalker Suit
|
0
|
2
|
2
|
1
|
Full body suit with light-absorbing materials, armorweave and gel-inserts, and sound-dampening fabric, usually worn with goggles. Add to Stealth checks and add to all social checks.
|
4800cr/9R
|
CaM42
|
Biogel Suit
|
0
|
2
|
6
|
0
|
+1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy to Brawn- or Agility-based checks
|
350cr/1
|
DoH45
|
Blast Vest
|
0
|
1
|
3
|
1
|
Soak +2 vs slugthrower or other physical projectile
|
200cr/3
|
FC47
|
Chitin Armor
|
0
|
2
|
4
|
1
|
Gain on Charm, on Coercion
|
600cr/6
|
SS45
|
Correllian Arms "Storm" Charge Suit
|
0
|
2
|
3
|
0
|
Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker hit for 8 Strain; , Disoriented 1 round.
|
2000cr/6
|
DC49
|
Corellian Technologies TX-3 Combat Flight Suit
|
1
|
0
|
4
|
2
|
Sealed suit; can survive for up to 24 hours in hard vacuum
|
3000cr/6R
|
SoF99
|
Creshaldyne EOD-MK II Explosives Disposal Armor
|
0
|
4
|
8
|
0
|
Due to bulk, wearer loses free movement Integrated Load-Bearing Gear (upgrade): 700cr/3, reduce suit Encumbrance by 3 Data Link (upgrade): 300cr/4, allows control of a single EOD remote
|
5300cr/6
|
FO42
|
Creshaldyne "Luck" Armor
|
0
|
2
|
4
|
1
|
Gain on Vigilance checks
|
100cr/5
|
KtP47
|
Creshaldyne Mk.IV Riot Armor
|
1
|
1
|
3
|
1
|
Includes breath mask filter, reduces duration of Staggered or Disoriented by 1 round (min 1)
|
1850cr/6R
|
FH44
|
Cyricept Mk IX Personal Mimetic Concealment Suit
|
1
|
1
|
2
|
1
|
Bodysuit with optical camouflage system, heat and electromagnetic shielding, sound baffling and other systems. Requires a power pack at belt or wristband, which is good for an hour of constant use (Maneuver to replace). Upgrade ability of all Stealth checks twice; may use or to have battery run out of power.
|
8000cr/8R
|
CaM42
|
Enviro-suit
|
0
|
2
|
2
|
1
|
Sealed; 8 hours of operation; Gain to Agility and Perception tests
|
750cr/2
|
EtU44
|
Formal Jedi Council Armor
|
0
|
2
|
5
|
2
|
Gain to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi
|
8000cr/10R
|
DoH45
|
Hauling Harness
|
1
|
1
|
3
|
2
|
Increase Encumbrance limits by 6; upgrade Difficulties of combat checks twice
|
1000cr/6
|
DA49
|
Karflo Thinsuit
|
0
|
1
|
0
|
0
|
Facemask and filtration (6 hours), removes from hazardous environs
|
1200cr/6
|
FiB49
|
Koromondain Half-Vest
|
1
|
1
|
3
|
0
|
When taking a Crit, vest is damaged by one step
|
500cr/5
|
KtP47
|
Mechanic's Utility Suit
|
0
|
2
|
5
|
1
|
Counts as having a tool kit
|
1175cr/3
|
SM48
|
Merr-Sonn N-57 Armor
|
0
|
2
|
5
|
5
|
Maneuver to recharge an item using suit's power packs
|
3000cr/6
|
SM48
|
Mimetic Suit
|
1
|
1
|
2
|
2
|
Stealth: Upgrade x2 while wearing; Limited Power: or to run out of power
|
8000cr/8R
|
FC47
|
Pacnorval Defense Systems Mk.III Flak Vest
|
0
|
1
|
3
|
1
|
Soak +1 vs Blast damage
|
300cr/2
|
DC49
|
Padded Armor
|
0
|
2
|
2
|
0
|
–
|
500cr • 1
|
AoRCore183, EoECore170, FaDCore179
|
Powered Capacitive Armor
|
1
|
1
|
4
|
2
|
Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver
|
3000cr/8R
|
DA49
|
Riot Armor
|
0
|
2
|
3
|
2
|
–
|
950cr/4
|
KtP47
|
SeaScape Diving Suit
|
0
|
2
|
3
|
2
|
Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water
|
400cr/2
|
DoH45
|
SoroSuub P-14 Hazardous Industry Suit
|
0
|
2
|
7
|
2
|
Breath mask; Resilience vs environmental hazards; immune to Burn or Disorient qualities; +1 Strain to take extra Maneuver
|
1000cr/4
|
SM48
|
Type III "Berethron" Personal Modular Armor
|
1
|
1
|
3
|
3
|
–
|
1250cr/6R
|
SoF99
|
Verpine Fiber Ultramesh Armor
|
0
|
1
|
3
|
2
|
Maneuver to power armor up or down; up gains +2 Defense, but enemies may use or to cause armor to power down, cannot be repowered until end of encounter
|
3000cr/5
|
SoR109
|
Zephyr Stealth Suit
|
1
|
1
|
2
|
1
|
Upgrade Stealth test once
|
5500cr/8R
|
EV44
|