SW Carrying Storage

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Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Item Effects Cost & Rarity Enc Sourcebook
Agent's Bag A gear bag with a single Hard Point, used to attach defensive hardware, such as shielding against sensors, stun fields that trigger when opened without key or passcode, or even explosives. 200cr/7 2 CaM48
Backpack A textile or leather container, with internal and external dividers and pouches. Increase Encumbrance limit of wearer by 4. 50cr/0 AoRCore187, EoECore 183, FaDCore 183
BlasTech Model 58 Concealment Holster Hidden holster for light blaster pistols or holdout blasters; grants Concealment Setback-die.png to find weapon holstered in it. 40cr/3 0 DC59
Creshaldyne Mk.III Modular Backpack Frame pack with central compartment and up to six smaller compartments; each can be sealed and unsealed quickly and silently. Increase user's Encumbrance limit by 2. 15cr/1 SS48
Creshaldyne Mk.III Modular Backpack Extra Pouch Additional pouches for Mk. III Modular Backpack. Each pouch increases the Encumbrance limit upgrade from the Backpack by 1, to a maximum of +6. 15cr/1 SS48
Creshaldyne Mk.IV Modular Military Backpack Frame pack with central compartment and up to four smaller compartments; each can be sealed and unsealed quickly and silently. Increase user's Encumbrance limit by 3. 75cr/1 EtU48
Creshaldyne Mk.IV Modular Backpack Extra Pouch Additional pouches for Modular Backpack. Each pouch increases the Encumbrance limit upgrade from the Backpack by 1, to a maximum of +3. 15cr/1 EtU48
Imperial Army Military Pack Massive pack; Increase Encumbrance limit of wearer by 6, but user also gains Cumbersome 2 quality for the purpose of movement related checks. 60cr/0 DC59
Jedi Utility Belt Belt with multiple pouches and hooks; Increase Encumbrance limit of wearer by 1. Traditional belts contained food capsules (3 days), emergency medpac, Jedi multi-tool, glow rod, comlink, and an aquata breather, as well as space to hang a lightsaber hilt from. 1000cr/8R 0 KtP50
Load-Bearing Gear Combat webbing or other simple carrying structures to which other gear is affixed for ease of transport. Increase Encumbrance limit of wearer by 3. 100cr/3 AoRCore187
Military Modular Backpack Frame Frame that can fit up to two Modular Backpack Modules (below). Has an upper left antenna mount that accepts most comlinks and connects them to a hands free headset. 10cr/2 FiB55
Piccatech Ltd. Pannier Modular Cargo Handling System Cargo carrying system for beasts of burden of at least Silhouette 2. Increase beast of burden's Encumbrance limit by 6. 500cr/5 SS48
Piccatech Ltd. Pannier Modular System Extra Cargo Container Additonal cargo storage for Pannier Cargo Handling System. Each cargo pod increases the Encumbrance limit upgrade from the Cargo Handling System by 3, to a maximum of +12. 350cr/4 SS48
Rim Excursions Inc Military Belt Pouch Belt pouch that can hold up to 2 Encumbrance 0 items, which can be drawn as incidentals. 10cr/0 DC59
Saddlebags Containers meant to be slung over a mount or beast of burden quickly. Increase beast of burden's Encumbrance limit by 4. 25cr/4 SS48
Spacer's Duffel Large cylindrical bag with a single large compartment with shoulder strap. Increases user's Encumbrance limits by 2 but also has the Cumbersome 3 quality to any rolls made based on movement. 50cr/1 EtU48
Specimen Containers (Tiny) Sealing transparent container with an Encumbrance capacity 1 the size of a human hand. 10cr/1 0 EtU48
Specimen Containers (Small) Sealing transparent container with an Encumbrance capacity 3-5, the size of an astromech. 25cr/2 1 EtU48
Specimen Containers (Medium) Sealing transparent container with an Encumbrance capacity 5-10, requiring 2 sentients to carry them. 50cr/2 3 EtU48
Specimen Containers (Large) Sealing transparent container with an Encumbrance capacity 10-15, with repulsorlift generators that allow them to be moved. 150cr/3 5 EtU48
Surveyor's Bag Vertical rectangular bag that rests on the hip or small of back; large main compartment, with a sleeve for secure datapad storage. Increases user's Encumbrance limits by 2. 50cr/1 EtU48
Utility Belt Simple belt with multiple pouches and places to store gear. Increase Encumbrance limit of wearer by 1. 25cr/0 AoRCore187, EoECore 183, FaDCore 183
Modular Backpack Modules
Temperature Control Unit Unit includes a bodysuit worn under clothing; temperature of wearer is cooled or heated. Remove Setback-die.pngSetback-die.png from checks to resist extreme heat or cold. 500cr/3 2 FiB55
Power Unit Power unit can recharge a piece of equipment as an action, or a droid or larger piece of machinery in two hours. Once per encounter can be used to ignore an "Out of Ammo" Despair-result.png. 250cr/3 3 FiB55
Comms Unit Functions as a comms hub, routing communications up to Long range (planetary scale). Encryption adds Setback-die.pngSetback-die.png to attempts to intercept and unscramble transmissions. 500cr/3 2 FiB55
Sensor Unit Raised, rotating dish that feeds data to a wrist-mounted touchscreen, and can be set to signal an alert to movement nearby, or scan the area in general up to long range. Add Advantage-result.png to Vigilance checks. 3000cr/3 2 FiB55
Oxygen Unit Provides twelve hours of oxygen when connected to a rebreather or sealed suit. 300cr/3 3 FiB55
Storage Unit Pack with container and storage space. Increase Encumbrance limit of wearer by 3. 25cr/2 FiB55





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|- |Agent's Bag |A gear bag with a single Hard Point, used to attach defensive hardware, such as shielding against sensors, stun fields that trigger when opened without key or passcode, or even explosives. |200cr/7 |2 |CaM48

|- |Concealed Escape Kit |Set of tools for escaping locks, binders, and holding cells. Includes small wire cutters, durasteel file, length of slicewire, miniature mem-stik (usually loaded with maps of area), tiny single-use laser cutter, and thin, flexible monoknife. Upgrades ability of all Mechanics and Skulduggery checks to escape confinement once. Upgrade difficulty to detect kit twice.
Monoknife: Melee • Dam +1 • Crit 3 • Engaged • Pierce 1 |450cr/7 |0 |CaM48

|- |Explosives Belt |Stylized designed belt with explosive core, used to sneak into secure places. Includes a length of detonite tape, with remote detonator cap and length of wire in buckle. Detonator can be triggered via comlink or dedicated remote device. Upgrade difficulty to detect belt's nature twice. Mechanics Difficulty-die.pngDifficulty-die.png to set charge.
Explosive Belt Charge: Mechanics • Dam 15 • Crit 3 • Engaged • Blast 5, Breach 1, Limited Ammo 1 |450cr/7R |1 |CaM48

|- |Fingerprint Masque |Sold in sets tailored to most known galactic species, these liquid-crystal biochemical screens fit on an individual's fingertips and create random fingerprint patterns. Also able to mimic specific prints. Cool or Deception (Difficulty-die.png) to fool most print scanners, though this can be higher with more complex devices. Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to detect the presence of the masque visually or by sensors. |1000cr/7R |0 |CaM48

|- |Garrote Chrono |Garrote that appears as a simple chrono timekeeping device. Contains spun durasteel wire within body, with a sturdy ring on the end, allowing the wearer constant access to the retractable garrote. Upgrade the difficulty of checks to detect the weapon twice.
Retractable Garrote: Brawl • Dam - • Crit – • Engaged • HP 0 • Stun setting; successful use causes target to become suffocated, must make opposed Brawl checks to break free, adding Setback-die.png per round they have been caught. |100cr/5R |0 |CaM48

|- |Lockpicking Set |Collection of probles, picks, tension spanners, and tools used to open mechanical locks. Count as a tool kit for the purposes of opening mechanical and simple electrical locks. |50cr/6R |1 |CaM48

|- |Shadowcloak |Built into a chair, desk, or other heavy piece of furniture, generates a field of shifting shadows and darkness to completely conceal a single individual. Also baffles sensors and scanners, distorts user's voice, and provides various identity masking effects. User must stand or sit fairly still while in use. Discerning features of a user requires a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) check, reduced by one Difficulty if user has taken the Move maneuver or similar disruptions of the field have occurred. |2500cr/6R |2 |CaM48

|- |Slicewire |Small carbonite rod which twists open to reveal monofilament cable that can be used to cut through nearly any material, from flesh and bone to duranium and plasteel. Available in small spools containing 10 meters of wire, and can be used to construct traps and weapons, although it is dangerous to work with.
Slicewire: Brawl • Dam +2 • Crit 2 • Engaged • Pierce 2, Vicious 3, GM may spend Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to inflict weapon damage on user. |200cr/7 |1 |CaM48