Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
Weapon
|
Range
|
Damage
|
Crit
|
Qualities
|
Price/Rarity
|
Silhouette
|
Sourcebook
|
Auto-Blaster
|
Close
|
3
|
5
|
Auto-fire
|
3000cr/3
|
2-10
|
AoRCore240, EoECore230
|
Blaster Cannon (light)
|
Close
|
4
|
4
|
–
|
4000cr/2
|
2-10
|
AoRCore240, EoECore230
|
Blaster Cannon (heavy)
|
Close
|
5
|
4
|
–
|
5000cr/3
|
2-10
|
AoRCore240, EoECore230
|
Concussion Missile Launcher
|
Short
|
6
|
3
|
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1
|
7500cr/5
|
3-10
|
AoRCore240, EoECore230
|
Flak Cannon (light)
|
Close
|
5
|
3
|
Blast 4, Slow-Firing 1, Vicious 3
|
6000cr/5
|
4-10
|
LbE53
|
Flak Cannon (medium)
|
Short
|
5
|
3
|
Blast 4, Slow-Firing 1, Vicious 4
|
8000cr/6
|
5-10
|
LbE53
|
Flak Cannon (heavy)
|
Short
|
6
|
3
|
Blast 5, Slow-Firing 2, Vicious 5
|
10,000cr/7
|
6-10
|
LbE53
|
Ion Cannon (light)
|
Close
|
5
|
4
|
Ion
|
5000cr/5
|
3-10
|
AoRCore240, EoECore230
|
Ion Cannon (medium)
|
Short
|
6
|
4
|
Ion
|
6000cr/6
|
5-10
|
AoRCore240, EoECore230
|
Ion Cannon (heavy)
|
Medium
|
7
|
4
|
Ion, Slow-Firing 1
|
7500cr/7
|
6-10
|
AoRCore240, EoECore230
|
Ion Cannon (battleship)
|
Medium
|
9
|
4
|
Breach 3, Ion, Slow-Firing 2
|
10,000cr/8
|
8-10
|
AoRCore240
|
Laser Cannon (light)
|
Close
|
5
|
3
|
–
|
5500cr/4
|
3-10
|
AoRCore240, EoECore230
|
Laser Cannon (medium)
|
Close
|
6
|
3
|
–
|
7000cr/4
|
3-10
|
AoRCore240, EoECore230
|
Laser Cannon (heavy)
|
Short
|
6
|
3
|
–
|
7500cr/5
|
4-10
|
AoRCore240, EoECore230
|
Proton Torpedo Launcher
|
Short
|
8
|
2
|
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
|
9000cr/7R
|
3-10
|
AoRCore240, EoECore230
|
Quad Laser Cannon
|
Close
|
5
|
3
|
Accurate 1, Linked 3
|
8000cr/6
|
4-10
|
AoRCore240, EoECore230
|
Tractor Beam (light)
|
Close
|
–
|
–
|
Tractor 2
|
6000cr/4
|
4-10
|
AoRCore240, EoECore230
|
Tractor Beam (medium)
|
Short
|
–
|
–
|
Tractor 4
|
8000cr/5
|
5-10
|
AoRCore240, EoECore230
|
Tractor Beam (heavy)
|
Short
|
–
|
–
|
Tractor 6
|
10,000cr/6
|
5-10
|
AoRCore240, EoECore230
|
Turbolaser (light)
|
Medium
|
9
|
3
|
Breach 2, Slow-Firing 1
|
12,000cr/7R
|
5-10
|
AoRCore240, EoECore230
|
Turbolaser (medium)
|
Long
|
10
|
3
|
Breach 3, Slow-Firing 1
|
15,000cr/7R
|
6-10
|
AoRCore240, EoECore230
|
Turbolaser (heavy)
|
Long
|
11
|
3
|
Breach 4, Slow-Firing 2
|
20,000cr/8R
|
6-10
|
AoRCore240, EoECore230
|
Missiles & Rockets
|
Decoy
|
Short
|
–
|
–
|
Slow-Firing 1; Computers () to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per ; if Guided attack misses but scores or , decoy is destroyed
|
400cr/6
|
–
|
DC61
|
Jammer
|
Short
|
–
|
–
|
Guided 4, Slow-Firing 1; follows target for one round per , adds to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down
|
300cr/6
|
–
|
DC61
|
Unguided Rocket
|
Short
|
5
|
3
|
Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1
|
300cr/4
|
–
|
DC61
|
Mini-Missiles & Mini-Rockets
|
Concussion Mini-Missile
|
Short
|
4
|
4
|
Blast 2, Breach 2, Guided 3, Slow-Firing 1
|
400cr/5
|
–
|
DC61
|
Jammer Mini-Missile
|
Close
|
–
|
–
|
Guided 4, Slow-Firing 1
|
400cr/6
|
–
|
DC61
|
Unguided Mini-Rocket
|
Close
|
3
|
4
|
Blast 1, Breach 2, Slow-Firing
|
250cr/4
|
–
|
DC61
|
Space Mines
|
Mechanics: Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting () to avoid. Inflicts damage equal to base for mine, plus 1 per , with the mine setter spending on that roll as though they were on an attack check.
|
Concussion Mine
|
Short
|
12
|
3
|
Blast 8, Breach 4, Limited Ammo 1
|
500cr/5R
|
–
|
ND64
|
Connor Net
|
Short
|
20
|
4
|
Ion, Limited Ammo 1
|
1200cr/7R
|
–
|
ND64
|
Firecracker Mine
|
Short
|
1
|
–
|
Blast 8, Limited Ammo 1; Crew and occupants Disoriented for 3 rounds.
|
400cr/4R
|
–
|
ND64
|
Gravity Mine
|
Short
|
2
|
6
|
Limited Ammo 1; creates a gravitic mine out to Long range, which prevents ships from entering hyperspace within it until they leave it.
|
1000cr/7R
|
–
|
ND64
|
Ion Mine
|
Short
|
12
|
4
|
Blast 8, Ion, Limited Ammo 1
|
600cr/5R
|
–
|
ND64
|
Seeker Mine
|
Short
|
16
|
3
|
Blast 4, Breach 2, Vicious 2, Limited Ammo 1; if pilot avoids, mine may spend to force pilot to make the check again, at -1 Difficulty at the beginning of his next turn.
|
1300cr/7R
|
–
|
ND64
|
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