Initiative
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PRESENCE (COOL) or WILLPOWER (VIGILANCE)
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Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised. Difficulty: None; roll only Skill dice. Modifiers: None
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May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
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Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.
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