Humans
The exact homeworld of humankind is unknown, although folklore in some places suggests they originate on Coruscant or another Core World.
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Human
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.
Homeworld: Unknown • Language: Galactic Basic, others by culture
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Human
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.
Homeworld: {{{Homeworld}}} • Language: {{{Language}}}
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Deep Core World Species
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Besalisk
Wound Threshold: 12 + Brawn • Strain Threshold: 7 + Willpower • Starting Experience: 85 xp Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.
Homeworld: Ojom, Deep Core Worlds • Language: Galactic Basic
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Core World Species
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Caamasi
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp Special Abilities: Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation. Memnii: Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character.
Homeworld: Caamas, Cirius system, Core Worlds • Language: Camaasi, Galactic Basic
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Colonies Species
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Bardottan
Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp Special Abilities: Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation.
Homeworld: Bardotta, Shasos sector, Colonies; Phu colony, Colonies • Language: Bardottan, Galactic Basic
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Inner Rim Species
Expansion Region Species
Mid Rim Species
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Aleena
Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. Silhouette 0: Aleena are smaller than average. Sturdy Frame: Aleena begin the game with one rank in the Durable talent.
Homeworld: Aleen, Bright Jewel sector, Mid Rim • Language: Aleena (Galactic Basic rare)
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Aqualish
Wound Threshold: 11 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp Special Abilities: Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation. Amphibious: Aqualish are capable of breathing underwater Subspecies: Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation. • Aquala: Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove due to any cold or wet conditions. • Ualaq: Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove imposed due to dark conditions, but suffer to Perception in brightly lit environments. • Quara: Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove when attempting to track anything through a natural environment.
Homeworld: Ando, Lambda sector, Mid Rim • Language: Aqualish (related to Rodian and Huttese; no Galactic Basic)
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Bothan
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp Special Abilities: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.
Homeworld: Bothawui, Bothan sector, Mid Rim • Language: Bothan, Galactic Basic, Wrendui (body-and-fur language)
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Cerean
Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp Special Abilities: Cereans begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation. Binary Processing: Cereans treat all Knowledge skills as career skills.
Homeworld: Cerea, Semagi sector, Mid Rim • Language: Galactic Basic
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Outer Rim Species
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Anx
Wound Threshold: 13 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp Special Abilities: Anx begin the game with one rank in the Kill with Kindness talent. Anatomical Knowledge: Anx have an innate grasp of how bodies are put together and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank in the Lethal Blows talent. Mood Indicator: If an Anx's crest is not covered, the character upgrades the difficulty of Deception checks once.
Homeworld: Gravlex Med, Anx space, Raibaillo sector, Outer Rim • Language: Galactic Basic
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Chadra-Fan
Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 90 xp Special Abilities: Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation. Silhouette 0: Chadra-Fan are smaller than average. Acute Senses: Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to from their Perception checks.
Homeworld: Chad (aka Chad III or Chadra), Jospro sector, Outer Rim • Language: Chadra-Fan, Basic Galactic (uncommon)
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Chevin
Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 80 xp Special Abilities: Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation. Advanced Olfaction: Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add to Perception checks involving the sense of smell. Thick Hide: A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.
Homeworld: Vinsoth, Quelli sector, Outer Rim • Language: Chevin, Galactic Basic
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Unknown Regions
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Chiss
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation. Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to added to checks by lightning conditions.
Homeworld: Csilla, Unknown Regions • Language: Cheunh, Galactic Basic (rare)
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NAME
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Wound Threshold: x + Brawn • Strain Threshold: x + Willpower • Starting Experience: x xp
Special Abilities: xxx begin the game with one rank in xx. They still may not train xx above rank 2 during character creation.
xxx: x
Homeworld: xxx • Language: xxx
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NAME
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Wound Threshold: x + Brawn • Strain Threshold: x + Willpower • Starting Experience: x xp
Special Abilities: xxx begin the game with one rank in xx. They still may not train xx above rank 2 during character creation.
xxx: x
Homeworld: xxx • Language: xxx
TO ADD
- Endless Vigil: Muun, Pantoran