Ubiquitous
Human
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.
Homeworld: Unknown • Language: Galactic Basic; others by culture
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Droid
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 175 xp Special Abilities: After selecting a career, a droid may train one rank each in six career skills (instead of the normal four). After selecting a first specialization, a droid may train one rank each in three specialization skills (instead of the normal two). Droids also start the game with one rank in the Enduring talent. Droid: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. Inorganic: Droids do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do benefit from rest, as their systems self-repair, and a Mechanics check can be used to gain the benefits of Medicine checks. Mechanical Being: Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.
Homeworld: None • Language: Binary, Galactic Basic Standard (some)
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Deep Core World Species
Besalisk
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Wound Threshold: 12 + Brawn • Strain Threshold: 7 + Willpower • Starting Experience: 85 xp Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.
Homeworld: Ojom, Deep Core Worlds • Language: Galactic Basic Standard
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Core World Species
Caamasi
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp Special Abilities: Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation. Memnii: Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character.
Homeworld: Caamas, Cirius system, Core Worlds • Language: Camaasi, Galactic Basic Standard
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Drall
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Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp Special Abilities: xxx begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation. Problem-Solver: Drall have a mind for problems and their solutions. In addition to using their skill or characteristic, Drall add to the dice pool when providing skilled assistance.
Homeworld: Drall, Corellian sector, Core Worlds • Language: Dralish, Galactic Basic Standard
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Colonies Species
Bardottan
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp Special Abilities: Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation.
Homeworld: Bardotta, Shasos sector, Colonies; Phu colony, Colonies • Language: Bardottan, Galactic Basic Standard
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Devaronian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp Special Abilities: Devaronians begin the game with one rank in Deception or Survival. They still may not train Deception or Survival above rank 2 during character creation. Resilient Metabolism: Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic to all Resilience checks they make.
Homeworld: Devaron, Duluur sector, Colonies • Language: Devaronese (rare), Galactic Basic Standard
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Inner Rim Species
Chagrian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp Special Abilities: Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Amphibious: Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water. Knowledge Specialization: Chagrians start with one rank in the Knowledge Specialization talent.
Homeworld: Champala, Chagri system, Inner Rim • Language: Chagri, Galactic Basic Standard
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Expansion Region Species
Mid Rim Species
Aleena
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Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. Silhouette 0: Aleena are smaller than average. Sturdy Frame: Aleena begin the game with one rank in the Durable talent.
Homeworld: Aleen, Bright Jewel sector, Mid Rim • Language: Aleena, Galactic Basic Standard (very rare)
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Bothan
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp Special Abilities: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.
Homeworld: Bothawui, Bothan sector, Mid Rim • Language: Bothan, Galactic Basic, Wrendui (body-and-fur language)
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Cerean
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Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp Special Abilities: Cereans begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation. Binary Processing: Cereans treat all Knowledge skills as career skills.
Homeworld: Cerea, Semagi sector, Mid Rim • Language: Galactic Basic Standard
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Dressellian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp Special Abilities: Dressellians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Primitive (10xp): Dressellians upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on the Dressellian's home planet, though individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. This limit can be removed by spending 10 xp.
Homeworld: Dressell, Noolian sector, Mid Rim • Language: Dressellese (uses many Bothan borrow-words), Galactic Basic Standard
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Dug
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Wound Threshold: 9 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp Special Abilities: Dug begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation. Born to Ride: Whether aboard vehicles or riding beasts, Dugs are adept riders. They begin the game with one rank of the Defensive Driving talent.
Homeworld: Malastare, Dustig sector, Mid Rim • Language: Dug, Gran, Basic (uncommon)
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Outer Rim Species
Anx
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Wound Threshold: 13 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp Special Abilities: Anx begin the game with one rank in the Kill with Kindness talent. Anatomical Knowledge: Anx have an innate grasp of how bodies are put together and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank in the Lethal Blows talent. Mood Indicator: If an Anx's crest is not covered, the character upgrades the difficulty of Deception checks once.
Homeworld: Gravlex Med, Anx space, Raibaillo sector, Outer Rim • Language: Galactic Basic Standard
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Chevin
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 80 xp Special Abilities: Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation. Advanced Olfaction: Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add to Perception checks involving the sense of smell. Thick Hide: A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.
Homeworld: Vinsoth, Quelli sector, Outer Rim • Language: Chevin, Galactic Basic Standard
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Unknown Regions
Chiss
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation. Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to added to checks by lightning conditions.
Homeworld: Csilla, Unknown Regions • Language: Cheunh, Galactic Basic Standard (rare)
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Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation.
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xxx
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400px Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation.
Homeworld: xx • Language: xx
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TO ADD
- Endless Vigil: Muun, Pantoran