Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Corvette
CEC CR90 Corvette
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1,200,000 credits • Rarity 5
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Long
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One (1) dorsal and one (1) ventral turret-mounted twin medium turbolaser batteries, two (2) port and two (2) starboard turret-mounted light turbolasers
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A versatile, light capital ship, this is a multi-purpose vessel popular with both militaries and civilian organizations. Distinctive long, sleek, and wasp-waisted, the CR90 has a bank of eleven ion turbine engines aft and a broad, hammerhead bridge and crew section forward. The vessel is remarkably swift and agile, and can be configured as a troop carrier, cargo hauler, passenger liner, consular ship, or even heavily armed escort vessel.
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Source: EoECore266
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Sienar "Marauder"-class Corvette
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3 million credits • Rarity 5R
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Four (4) forward-mounted and four (4) turret-mounted light double turbolasers, three (3) forward-mounted light tractor beam emitters
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A favorite of governmental, paramilitary, and pirate organizations throughout the Outer Rim, the Marauder saw use in the days of the Galactic Republic. A fast, flexible patrol and escort vessel, the Republic Navy passed on the design, which was promptly sold to the Corporate Sector Authority and slowly trickled its way out of CSA territories. The ships themselves are quick and agile for their size, with good handling, and the ability to carry a squadron of fightercraft.
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Source: EoECore267
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Freighters
CEC "Action VI" Bulk Transport
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200,000 credits • Rarity 5
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Hyperdrive: Class 3 (Backup 20) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: None
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Heavy, slow, and ponderous, the Action VI has an angular, lightly armored hull and a tall, narrow-cross section. Two main cargo holds (one aft, one forward) that can be configured to carry anything from sealed shipping containers to palletized cargo to livestock. Though the Action VI carries no weapons and only rudimentary shields, it is highly customizable.
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Source: EoECore260
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CEC HT-2200 Medium Freighter
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140,000 credits • Rarity 5
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Hyperdrive: Class 3 (Backup 15) • Navicomputer: Yes • Sensor Range: Short
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One dorsal and one ventral turret-mounted medium laser cannon
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The massive slab-sided HT-2200 houses its crew, weapons, and engineering sections in a central hull, with four spacetight cargo holds in the port and starboard booms which point forward along the ship's line of flight. Each of these cargo bays is individually sealed and can have environmental adjustments made to them in terms of temperature, atmosphere, and the like, making them the perfect go-to for sensitive or environmentally-precise cargos.
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Source: FaD264
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CEC VCX-100 Light Freighter
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155,000 credits • Rarity 8
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Hyperdrive: Class 2 (Backup 14) • Navicomputer: Yes • Sensor Range: Short
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Turret-mounted twin light laser cannon, after-mounted twin light laser cannon, forward-mounted twin medium laser cannon
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Designed to be readily configurable for nearly any practical use, from combat to mass transport to home base, the VCX-100 offers larger cabins, a strong power core, and an auxiliary shuttle/fighter docking port (the VCX-series Auxiliary Starfighter is sold separately).
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Source: SaS91
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CEC YV-865 "Aurore"-class Freighter
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240,000 credits • Rarity 6
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Hyperdrive: Class 2 (Backup 12) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Forward-mounted twin medium laser cannon, aft-mounted grappling turrets
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Unfortunately best-associated with the Zygerrian's Empire's slavery trade, the Aurore has a bank of grappling turrets that can fire from the rear bay doors, originally developed for search-and-rescue operations but quickly put to nefarious purposes by the Zygerrian, Thalassian slavers, and other. The Mining Guild has also invested heavily in these ships.
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Source: SaS78
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Gallofree Yards GR-75 Medium Transport
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180,000 credits • Rarity 4
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Hyperdrive: Class 4 (Backup 15) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: None
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One of the most common bulk freighters found in the spacelanes and used by both military and commercial concerns as a heavy lifter and long-haul transport. Hull design consists of a unique central spar that holds the ship's reactor, connecting to a network of automated cargo racks that can be easily adapted to carry cargo containers or even passenger pods, locked into place with magnetic shields. The cramped command pod perched along the spine supports the seven crew.
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Source: EoECore261
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Kuat "Space Master" Medium Transport
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150,000 credits • Rarity 4
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Hyperdrive: Class 4 (Backup 15) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One (1) dorsal and one (1) ventral turret-mounted dual light laser cannon
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Like the GR-75, the Space Master is built around a central spar with copious attachment points for modular cargo pods. It bears a bulbous engine assemly that provides mediocre thrust, and a saucer-shaped command section as the ship's bow. Though it is slower and has less capacity for hauling than the GR-75, it does have more spacious facilities for crew, as well as integral weapon mounts for defense.
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Source: EoECore262
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Kuat "Wayfarer"-class Medium Freighter
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120,000 credits • Rarity 5
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Hyperdrive: Class 2 (Backup 14) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Dorsal quad laser cannon (forward)
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Built around the notion of highly-customizable modular shipping containers, bad schedules and worse budgets negatively impacted the implementation of these shipping vessels. Specifically, only a single type of module – the bulk cargo container – was ever developed. Despite this, some engineers have taken great delight in modding those containers to serve a variety of functions, from troop transport to livestock movement to medical triage response bay.
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Source: EoECore263
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Frigates
CEC DP20 Gunship
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3,200,000 credits • Rarity 6
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Hyperdrive: Class 2 (Backup 16) • Navicomputer: Yes • Sensor Range: Long
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Eight (8) turret-mounted light twin turbolaser batteries, six (6) retractable turret-mounted quad laser cannons, two (2) port and two (2) starboard concussion missile launchers
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Also referred to as the "Corellian Gunship," the DP20 was built as a pure single-purpose military vessel for the fleets of the Galactic Republic. Working as a dedicated starfighter-killer, they are heavily shielded and equipped with powerful targeting computers. Despite this utility, the Empire retained almost none of the Republic's DP20s, preferring less-iconic gunships.
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Source: EoECore266
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Republic Sienar IR-3F-class Light Frigate
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1 million credits • Rarity 6
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Hyperdrive: None • Navicomputer: None • Sensor Range: Extreme
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One ventral and one dorsal turret-mounted twin light turbolaser battery, one port and one starboard turret-mounted twin medium laser cannon
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An old and outdated patrol craft first introduced during the later decades of the Old Republic, IR-3Fs are known for their blistering fast sublight speed, but no hyperdrive capability. As such, they frequently see use by planetary governments who never need to have their ships venture beyond their solar system of operation.
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Source: FaD267
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Recovery & Service Ships
CEC L-2783 Deep Space Recovery Vessel
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6.5 million credits • Rarity 6
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Hyperdrive: Class 4 (Backup 15) • Navicomputer: Yes • Sensor Range: Long
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Dorsal turret-mounted light turbolaser, one port and one starboard turret-mounted medium laser cannon, ventral-mounted heavy tractor beam
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Used for repair, recovery, and salvage operations, the L-2783 has a cavernous cargo hold which is apportioned up by enormous force fields for safety, and equipped with a powerful tractor beam to pull in ships or wreckage as needed. It can also tow smaller craft at sublight speeds. The vessel is also equipped with a small fleet of scavenger pods, two-seater pods armed with plasma cutters and manipulating clamps. Though the majority of their use is as recovery vessels, some pirates in the Outer Rim have also refit them with weaponry and shields, and use the scavenger pods to swarm boarding actions. In contrast, a few true entrepreneurs operate freelance repair services out of them, remaining near high-traffic areas and equipping the vessel with powerful comms and sensors to allow them to pick up distress calls and be first on scene to help...for a price.
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Source: SaS80
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Transports
Rendili StarDrive Y164 Slave Transport
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245,000 credits • Rarity 6
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Hyperdrive: Class 3 (Backup 15) • Navicomputer: Yes • Sensor Range: Short
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Dorsal and ventral turret-mounted quad light laser cannons
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Bulky vessels used for transporting up to 1200 slaves, although some vicious and cruel slavers will cram more than that into the holding spaces. Though equipped with some weaponry, these vessels are rarely intended to enter combat; as such they are almost always accompanied by an escort of defender ships.
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Source: LoNH115
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Suwantek TL-1200 Transport
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170,000 credits • Rarity 6
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Hyperdrive: Class 2 (Backup 12) • Navicomputer: Yes • Sensor Range: Short
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One port and one starboard turret-mounted medium laser cannon
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A medium-sized freighter with a decent cargo capacity, the TL-1200 is solidly designed and built, making it a common choice in Hutt Space and the Outer Rim.
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Source: LoNH115
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Yachts
Kalevalan Nau'ur-class Star Yacht
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850,000 credits • Rarity 8
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Hyperdrive: Class 2 (Backup 15) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One port and one starboard retractable turret-mounted quad laser cannon
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Designed with the trademarke Kalevala Spaceworks vertical design, this yacht concentrates utility and service functions in the lower decks, and luxurious accommodations in the upper decks. Massive transparisteel windows on those levels provide natural light, and the uppermost deck features a wrap-around bank of windows, providing a lavish space for a lounge or office. Being a vessel of Mandalorian design, of course, it is well-armed with weapons, including a set of pop-out turrets which can be hidden away when not in use, so as not to mar the sharp blade-like lines of the vessel's silhouette.
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Source: SaS88
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Kuat "Starwind" Pleasure Yacht
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210,000 credits • Rarity 6
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Hyperdrive: Class 1 (Backup 15) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: One (1) dorsal and one (1) ventral turret-mounted medium laser cannon
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Initially designed as a freighter, the design was changed partway through, though it never quite shook the silhouette of a rough freighter body. Despite this, the Starwind has done well enough, with its trident-shaped form. One side houses the ship's crew quarters, while the other boasts the decent-sized cargo hold. The central spar contains the bridge, guest quarters, stateroom, lounge, galley, conference room, holotheater, and even a zero-G relaxation table. The real limiter is the vessel's cost, although it has found favor with some crime lords thanks to its speed, decent shields, and weaponry.
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Source: EoECore263
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Ubrikkian Industries Modified "Minstrel"-class Space Yacht
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1.75 million credits • Rarity 7
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Hyperdrive: Class 2 (Backup 12) • Navicomputer: Yes • Sensor Range: Medium
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: Three port and three starboard concealed turret-mounted light turbolaser batteries, three port and three starboard medium ion cannons, forward-mounted heavy tractor beam emitter
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Custom-built for the Hutts, these yachts rival many corvettes for sheer power and size. Always built to buyer specifications, they are opulently appointed, heavily armored, well-shielded, and bearing an entire array of armaments ready to be deployed from beneath the ship's superstructure ridge. The vessel also possesses a hangar bay that can carry up to a half-dozen starfighters.
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Source: LoNH116
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xxx credits • Rarity xx
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Hyperdrive: xxx • Navicomputer: xx • Sensor Range: xxx
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Crew: {{{Crew}}} • Passengers: {{{Passengers}}} • Consumables: {{{Consumables}}} • Cargo: {{{Cargo}}}
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Weapons: xxx
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xxx
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Source: xxx
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