Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Cygnus Alpha-class XG-1 "Star Wing" Assault Gunboat
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135,000 credits • Rarity 7R
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Hyperdrive: Class 3 • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: None • Consumables: Three days • Cargo: 8 Encumbrance
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Weapons: Forward-mounted medium laser cannons, forward-mounted ion cannons, forward-mounted concussion missile launchers
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A multipurpose starfighter that excels at space and planetary attack, interdiction, patrol, and long-range recon. The ship bears a similarity to Cygnus' well-known Lambda-class shuttle chassis, as well as the heavy armor and shields of those vessels. This does make the XG-1 a bit slower and less maneuverable, which can cost it during dogfights. Despite this, the vessel is excellent for nearly every other task put to it, and it is well-favored by Imperial Customs and planetary defense forces.
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Source: SaS41
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Incom/Subpro Z-95-AF4 "Headhunter" Starfighter
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55,000 credits • Rarity 4 (almost impossible to find new)
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Hyperdrive: None • Navicomputer: None • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 8 Encumbrance
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Weapons: Wingtip mounted light laser cannons (forward), concussion missile launchers (forward)
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Designed and rolled out during the early days of the Clone Wars, the Z-95 was hailed as one of the most capable starfighters of its day. Small, lightly armored, and shielded, the Headhunter acted as a one-man, short range fighter. Its successes survive to this day in the more-modern X-Wing, which shares design principles (the main difference being the X-Wing's attack foils).
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Source: EoECore258
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Incom T-65B "X-Wing" Multi-Role Starfighter
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120,000 credits • Rarity 5
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Hyperdrive: Class 1 • Navicomputer: None (Astromech socket) • Sensor Range: Close
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Crew: One pilot, one astromech • Passengers: None • Consumables: One week • Cargo: 10 Encumbrance
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Weapons: S-foil-mounted medium laser cannons, forward-mounted proton torpedo launchers
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The main starfighter of the Rebel Alliance, the X-Wing combines speed and hitting power. Brought in to replace the aging Y-Wings, X-Wings can be easily used in missions ranging from reconnaissance to installation or capital ship attack runs to dogfighting with other starfighters. X-Wings are frequently deployed as escort vessels, as they are capable of hyperspace flight themselves, allowing them to remain behind to pull an enemy's focus while other vessels escape, and then making good their own exits. Though it can be found outside of the Rebel Fleet occasionally, it is very much a symbol of the Rebellion's presence.
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Source: FaD261
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Koensayr BTL-A4 "Y-Wing" Attack Starfighter
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80,000 credits • Rarity 4
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Hyperdrive: Class 1 (Backup None) • Navicomputer: Astromech Socket • Sensor Range: Close
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Crew: One pilot, one gunner, one astromech • Passengers: None • Consumables: One week • Cargo: 10 Encumbrance
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Weapons: Twin light ion cannon (forward), medium laser cannon (forward), proton torpedo launcher (forward)
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Designed as a ship-killer, the Y-Wing boasts a slim cross-section, thick armor, and heavy shields, allowing them to get close to targets. Though they are slightly high maintenance due to the difficulty of getting at internal systems through armor plating, they are still certainly a favorite.
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Source: EoECore257
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Koensayr BTL-S3 "Y-Wing" Attack Starfighter
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80,000 credits • Rarity 4
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Hyperdrive: Class 1 (Backup None) • Navicomputer: Astromech Socket • Sensor Range: Close
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Crew: One pilot, one gunner • Passengers: None • Consumables: One week • Cargo: 10 Encumbrance
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Weapons: Twin light ion cannon (turret), medium laser cannon (forward), proton torpedo launcher (forward)
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The BTL-SE Y-Wing is similar to the BTL-A4, save for one vital difference: it has room for a gunner, who can operate the turret mounted light ion cannon with a full range of swivel fire.
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Source: EoECore257
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Koensayr IE-440 "Nighthawk" Multi-Role Starfighter
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124,800 credits • Rarity 7
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Hyperdrive: Class 2 (Backup 12) • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: One (1) • Consumables: One week • Cargo: 5 Encumbrance
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Weapons: Proton torpedo launcher (forward), twin light laser cannon (forward)
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A sleek, capable design that resulted in a nimble, well-built ship with great adaptability, originally designed to replace the Y-wing in the Grand Army of the Republic. Koensayr attempted to sell the design to the Empire, but were locked out, and ended up selling them to various backwaters world defense systems and other small outfits.
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Source: CaM61
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Kuat A-7 Hunter Interceptor
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80,000 credits • Rarity 6
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Hyperdrive: None • Navicomputer: None • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 4 Encumbrance
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Weapons: Forward-mounted laser cannons
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A basic short-range fighter with neither hyperdrive nor shields, and limited weaponry. By and large, only seen in use by planetary governments, corporations, and selected paramilitary organizations, although they have trickled into use by pirate and criminal fleets.
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Source: DC65
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Kuat "Cloakshape" Fighter
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38,000 credits credits • Rarity 4
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Hyperdrive: None • Navicomputer: None • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 12 Encumbrance
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Weapons: Light laser cannon (forward mounted), concussion missile launcher (forward mounted)
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An old pre-Clone Wars design with respectable speed but marginal agility. No hyperdrive and no shields, though they do have reinforced, heavily armored hulls. They have a reputation as being extremely easy to modify. Many come already mounted with a Curich Engineering Stabilizer Conversion Kit, a rear-mounted mod designed to improve the handling of the ship.
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Source: EoECore254
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Kuat Delta-6 "Sprite"-class System Defense Starfighter
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30,000 credits • Rarity 4
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Hyperdrive: None • Navicomputer: None • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 8 Encumbrance
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Weapons: Forward-mounted twin light laser cannon
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Small, fast, and agile, Kuat introduced this vessel in the decades leading up to the Clone Wars. A lightweight, single-seat interceptor with an arrowhead-shaped hull, they were short-range fighters with no hyperdrives, astromech ports, or nav computers. During the Clone Wars, they were the favored starfighters for Jedi.
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Source: FaD258
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Kuat Delta-7 "Aethersprite"-class Interceptor
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78,000 credits • Rarity 6
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Hyperdrive: None • Navicomputer: None (Astromech socket) • Sensor Range: Close
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Crew: One pilot, one astromech • Passengers: None • Consumables: Five days • Cargo: 4 Encumbrance
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Weapons: Forward-mounted twin medium laser cannons
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Designed to replace the Delta-6 in military, paramilitary, and private defense forces, the Aethersprite was longer, with more powerful engines and better maneuvering systems. Though it still did not have a hyperdrive, the Delta-7 did include an astromech socket, who could allow it to pair with a Syliure-31 hyperspace docking ring. It quickly became the iconic starfighter for the Jedi Order at the height of the Clone Wars.
TransGalMeg Syliure-31 Hyperspace Ring: 8000 credits • Rarity 4 A medium-range hyperspace sled made provide hyperspace capabilities to the Delta-7, Delta-7B, and Delta-12 starfighters. The Syliure-31 is a simple affair consisting of two powerful ion engines and a medium-range Class 1 hyperdrive giving the Delta-series fighters respectable range and hyperspace capabilities. Docking with a hyperspace ring takes an Easy () Piloting (Space) check as an action.
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Source: FaD258
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Kuat Delta-12 "Skysprite" Starfighter
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85,000 credits • Rarity 8
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Hyperdrive: None • Navicomputer: None (Astromech socket) • Sensor Range: Short
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Crew: One pilot, 1 astromech • Passengers: One (1) • Consumables: Two weeks • Cargo: 8 Encumbrance
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Weapons: None
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A rarer vessel than the Delta-7, the Skysprite was a two-seat version of the Aethersprite, designed as both a trainer and a long-range recon fighter. Featuring stronger shields, armor, and a more powerful sensor suite, the Delta-12s were stripped of their weapons to increase their sale among civilian populations. They are still in occasional use today as VIP couriers.
TransGalMeg Syliure-31 Hyperspace Ring: 8000 credits • Rarity 4 A medium-range hyperspace sled made provide hyperspace capabilities to the Delta-7, Delta-7B, and Delta-12 starfighters. The Syliure-31 is a simple affair consisting of two powerful ion engines and a medium-range Class 1 hyperdrive giving the Delta-series fighters respectable range and hyperspace capabilities. Docking with a hyperspace ring takes an Easy () Piloting (Space) check as an action.
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Source: FaDCore259
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Kuat RZ-1 A-Wing Light Interceptor
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150,000 credits • Rarity 6
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Hyperdrive: Class 1 • Navicomputer: Yes • Sensor Range: Medium
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Crew: One pilot • Passengers: None • Consumables: One week • Cargo: 4 Encumbrance
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Weapons: Forward-mounted light laser cannons, forward-mounted concussion missile launchers
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A design successor to the Delta-x series of fighters, the A-Wing is blisteringly fast. Though lightweight and lightly armed, they serve excellently as harriers and support in dogfights, engaging fast-moving vessels like TIEs with laser cannons, and heavier, slower targets with concussion missiles. These strengths have made the A-Wings a favorite vessel of the Rebel Alliance, although that is far from the only place they can be found.
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Source: SaS43
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MandalMotors HH-87 Starhopper Starfighter
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50,000 credits • Rarity 4
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Hyperdrive: Class 1 • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: None • Consumables: Two days • Cargo: 6 Encumbrance
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Weapons: Forward-mounted twin light laser cannons
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A long-range, multi-purpose starfighter introduced shortly before the Clone Wars, this vessel is well-favored by the Hutt crime families for its durability and versatility. It is well-armored and equipped with a pair of twin laser cannons, and capable of operating well in atmosphere or space.
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Source: LoNH114
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MandalMotors "Fang"-class Starfighter
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175,000 credits • Rarity 8
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Medium
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Crew: One pilot • Passengers: None • Consumables: Three days • Cargo: 4 Encumbrance
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Weapons: Wing-mounted medium laser cannons, forward-mounted proton torpedo launcher
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Designed for the exclusive use of the Mandalorian Protectorate, the Fang is a light, fast superiority starfighter designed for precision strikes. With an angular, thin silhouette and a cranked-delta platform, it is capable of performing maneuvers which few other starfighters are capable.
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Source: SaS46
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MandalMotors M12-L "Kimogila"-class Heavy Starfighter
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150,000 credits • Rarity 5
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: None • Consumables: Two weeks • Cargo: 20 Encumbrance
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Weapons: Forward-mounted triple heavy laser cannon, forward-mounted proton torpedo launcher or forward-mounted concussion missile launcher
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Designed by MandalMotors for the Hutt kajidics, the Kimogila is a robust, heavily armed and armored starfighter capable of acting as patrol ship, space superiority fighter, or attack craft. It is larger than nearly any other heavy starfighters of its class, packed with armor and shields, and has incredible combat endurance.
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Source: SaS52
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MandalMotors M3-A Scyk Interceptor
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55,000 credits • Rarity 4
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: None • Consumables: Two days • Cargo: 4 Encumbrance
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Weapons: Forward-mounted twin light laser cannons or forward-mounted twin light ion cannons or forward-mounted proton torpedo launcher or forward-mounted concussion missile launcher
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A small fleet interceptor, the Scyk is fast and maneuverable. It is also fitted with a single modular weapon system, which can be swapped out. It does have limited weaponry and light armor, however, making it a bad choice to go against heavily armored targets, particularly in small numbers.
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Source: LoNH113
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MandalMotors "Starviper"-class Attack Platform
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160,000 credits • Rarity 7
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One week • Cargo: 12 Encumbrance
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Weapons: Arm-mounted heavy laser cannons, forward-mounted proton torpedo launchers
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A heavy starfighter with a distinctive silhouette, the Starviper is recognizable by the four angular wings that radiate outward from the central cockpit, giving it the appearance of some kind of elegant but deadly sea creature. With weaponry mounted on swinging "arms" that can quickly be retrained on targets anywhere around it, the impression is perhaps an accurate one. The Starviper is most often found in the hands of affluent criminal organizations, such as the Zann Consortium and Black Sun, although its origins means it has been found in Mandalorian forces as well.
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Source: SaS58
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Sienar TIE/MG Mining Guild Starfighter
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40,000 credits • Rarity 6R
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Hyperdrive: None • Navicomputer: None • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 2 Encumbrance
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Weapons: Forward-mounted light laser cannons
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The Mining Guild's close association with the Empire has resulted in the development of this starfighter, developed for the express use of Mining Guild pilots in defending guild interests. Painted in the guild's gold-and-black, the sight of Mining Guild TIEs around mining sites is a common one.
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Source: SaS65
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Slayn & Kopril A/SF-01 B-Wing Heavy Fast Attack Starfighter
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150,000 credits • Rarity 6
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Hyperdrive: Class 2 • Navicomputer: Yes • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One week • Cargo: 15 Encumbrance
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Weapons: Hardpoint-mounted light ion cannons, hardpoint-mounted heavy laser cannon, forward-mounted proton torpedo launchers, cockpit-mounted auto-blasters
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A heavy attack fighter only ever seen in Rebel Alliance hands, the vessel's powerful weapons make it a force to be reckoned with. Designed with a long, thin blade-like fuselage with an off-set cockpit that rotates to remain properly oriented as the vessel shifts weaponry counter to the cockpit's movement. It is difficult to fly and expensive to produce, but Imperial forces are learning they have a real fight ahead of them when the Rebels show up with B-Wings.
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Source: SaS44
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SoroSuub "Preybird"-class Starfighter
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84,000 credits • Rarity 8
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Hyperdrive: Class 3 • Navicomputer: Yes • Sensor Range: Close
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Crew: One pilot, one gunner • Passengers: None • Consumables: Four days • Cargo: 8 Encumbrance
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Weapons: Wingtip-mounted medium laser cannons, forward- and aft-mounted concussion missile launchers
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Designed for the open market (rather than under contract for a specific government or organization), the Preybird's predatory shape and powerful weapons have made it popular with pirates and mercenary organzations.
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Source: DC66
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TransGalMeg "Kihraxz"-class Light Starfighter
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65,000 credits • Rarity 6
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Hyperdrive: Class 3 • Navicomputer: Yes • Sensor Range: Close
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Crew: One pilot • Passengers: None • Consumables: One day • Cargo: 7 Encumbrance
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Weapons: Wing-mounted light blaster cannons, forward-mounted concussion missile launcher, forward-mounted light ion cannon
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A short narrow fuselage with a single-position cockpit and nacelle-slung powerful ion engines make the Kihraxz fast, lightweight, and versatile. Originally commissioned by the Black Sun criminal syndicate, a few have found their way onto after-market venues, but by and large they are still the iconic vessel of that gang.
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Source: SaS51
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Trilong "Aggressor"-class Assault Starfighter
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160,000 credits • Rarity 6
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Hyperdrive: Class 2 (Backup 8) • Navicomputer: Yes • Sensor Range: Short
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Crew: One pilot • Passengers: Eight (8) • Consumables: Three months • Cargo: 20 Encumbrance
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Weapons: Forward-mounted twin medium laser cannon, forward-mounted twin medium ion cannon, forward-mounted light tractor beam projector
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Blurring the line between a patrol boat and starfighter, the Aggressor is a fast, strong ship optimized for patrol and medium combat abilities. Its speed capabilities are such that it was necessary to add safety features to prevent pilots from blacking out – although those who prefer the Aggressor often also disable those features when they need an edge.
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Source: SaS39
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xxx credits • Rarity xx
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Hyperdrive: xxx • Navicomputer: xx • Sensor Range: xxx
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Crew: xxx • Passengers: xxx • Consumables: xxx • Cargo: xxx Encumbrance
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Weapons: xxx
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xxx
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Source: xxx
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