Source: Keeping the Peace (Force & Destiny)
Armor Templates
Item |
Price/Rarity |
Check |
Difficulty |
Time |
Profile
|
Reinforced Clothing |
25 credits/0 |
Mechanics or Survival |
|
6 hours |
+1 soak, +0 defense, 1 encumbrance, 0 hard points
|
Light Armor |
250 credits/0 |
Mechanics or Survival |
|
12 hours |
+2 soak, +0 defense, 2 encumbrance, 0 hard points
|
Customizable Armor |
500 credits/4 |
Mechanics |
|
16 hours |
+1 soak, +0 defense, 4 encumbrance, 4 hard points
|
Deflective Armor |
500 credits/5 |
Mechanics |
|
24 hours |
+1 soak, +1 defense, 2 encumbrance, 1 hard point
|
Combat Armor |
1250 credits/4 |
Mechanics |
|
48 hours |
+2 soak, +0 defense, 4 encumbrance, 3 hard points
|
Segmented Armor |
2500 credits/6R |
Mechanics |
|
72 hours |
+2 soak, +1 defense, 6 encumbrance, 4 hard points
|
Augmentative Armor |
4500 credits/8R |
Mechanics |
|
120 hours |
+2 soak, +2 defense, 6 encumbrance, 5 hard points
|
Armor Results
Results marked with an asterix can only be chosen once.
Result |
Effect
|
|
Success*. The item is constructed successfully. Additional Successes. Reduce crafting time by 2 hours per additional success.
|
or |
Practice Makes Perfect. You learn something valuable, and gain on the next check you make with the same skill before the end of the session. Lightweight. Reduce the armor's encumbrance by 1 (min 1). Sealable*. The armor covers the entire body, and is eligible to have the Vacuum Sealed attachment applied to it.
|
or |
Lessons Learned. Reduce the difficulty of your next crafting check by 1. Extra Melee Defense*. Add +1 melee defense to the armor. Special Embellishment*. The wearer of this armor adds an automatic to checks for one of the following skills: Charm, Coercion, Negotiation, Leadership, Resilience, or Stealth.
|
or |
Efficient Construction*. A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%. Extra Ranged Defense*. Add +1 ranged defense to the armor. Extra Hard Point. Add +1 hard point to the armor (max +2).
|
or |
Extra Soak*. Add +1 soak to the armor. Duplicate. Create one additional, identical set of armor with all of the qualities, improvements, and flaws that the first possesses at no extra cost or time. Armor Schematic*. Create a schematic that permanently reduces the difficulty of checks to create armor of this template by 1, to a minimum of Simple (–).
|
|
Integral Attachment. Add +1 hard point to the armor, then install one applicable armor attachment that requires 1 hard point. No check is required to obtain the attachment, and it costs 0 credits.
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