Melee Weapons
Templates
Two-Handed. Chance a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
Item |
Price/Rarity |
Check |
Difficulty |
Time |
Profile
|
Fist Weapon |
10 credits/0 |
Mechanics or Survival |
|
4 hours |
Brawl • Dam +1 • Crit 4 • Engaged • Enc 1 • HP 0 • One-handed, Disorient 3
|
Blunt Weapon |
5 credits/0 |
Mechanics or Survival |
|
6 hours |
Melee • Dam +2 • Crit 5 • Engaged • Enc 3 • HP 1 • One-handed, Disorient 2
|
Shield |
10 credits/0 |
Mechanics or Survival |
|
8 hours |
Melee • Dam +0 • Crit 5 • Engaged • Enc 1 • HP 4 • One-handed, Defensive 1
|
Bladed Weapon |
10 credits/0 |
Mechanics or Survival |
|
16 hours |
Melee • Dam +1 • Crit 3 • Engaged • Enc 2 • HP 1 • One-handed
|
Vibro-Weapon |
200 credits/3 |
Mechanics |
|
24 hours |
Melee • Dam +1 • Crit 2 • Engaged • Enc 2 • HP 3 • One-handed, Pierce 2, Vicious 1
|
Powered Melee Weapon |
400 credits/4 |
Mechanics |
|
48 hours |
Melee • Dam +2 • Crit 3 • Engaged • Enc 3 • HP 5 • One-handed, Stun 3
|
Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.
Result |
Effect
|
|
Success*. The item is constructed successfully. Additional Successes. Reduce crafting time by 2 hours per additional success.
|
or |
Practice Makes Perfect. You learn something valuable, and gain on the next check you make with the same skill before the end of the session. Lightweight. Reduce weapon encumbrance by 1 (min 1). Quality. Weapon gains the Knockdown quality (this may only be gained once).
|
or |
Lessons Learned. Reduce the difficulty of your next crafting check by 1. Quality. Increase the weapon's rating of one of the following Qualities once: Pierce, Vicious (max 5), Stun.
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or |
xxx
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xxx
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xxx
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xxx
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xxx
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xxx
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xxx
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Ranged Weapons