SW Jobs
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Mechanics
Job | Description | Pay in Credits |
Salaries | ||
Maintenance & Repair Work | A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. | 1000 - 2000 per month |
Contracts | ||
Contract Tech | A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. | 5000 - 10,000 |
Contract Tech (Hazardous) | A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. | 10,000 - 30,000 |
Starship Hull Repair | Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. | 250 per point of Hull Damage repaired |
Starship Critical Systems Repair | Repairing a Critical Hit to a starship. Takes one week per Critical. | 500 x Crit rating |
Droid Critical Injury Repair | Repairing a Critical Hit to a droid. Takes one week per Critical. | 250 x Crit rating |
Droid Personality Refactor | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
Adding a mod to an item attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | 500 x difficulty of check |
Adding a mod to a vehicle or starship attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | 1000 x difficulty of check
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