Free Council

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Atlantean Caste

X

Role

X

Philosophy

X

  • Democracy Seeks the Truth; heirarchy fosters the Lie: X
  • Humanity is magical; human works have arcane secrets: X
  • Destroy the followers of the Lie: X
  • X: X
  • X: X
  • X: X

Praxis

X

  • Science and Technology: X
  • The Thrill of the New: X
  • Humanity is Magical: X
  • Political Activism: X
  • Inquisition: X
  • The Lorehouse: X
  • The Column: X

Organization

In many ways, the Free Council are organized like an activist organization, with charismatic and driven individuals rising in the esteem of their fellows, and peoples' pet projects blossoming to help define the Council as a whole.

Status

Status is rendered to those Free Councilors who best uphold the Council's goals and ideals, even in the face of deep adversity - indeed, the more adversity, the better the Council regards its magi.

  • Unproven (–): Unknown.
  • Voter (•): Known to a small part of Order; may vote in Free Council gatherings, though each Assembly may have requirements of its members before they get their Vote; eligible for Emissary, Minuteman or Syndic positions.
  • Voter (••): Known to majority of Order in region; eligible for Host, Letter Carrier or Citizen Agent positions.
  • Strategos (•••): Known to majority of Order in nearby regions; acknowledged as a specialist in one area of knowledge, experience or magic
  • Strategos (••••): Known to majority of Order in country; no longer considered for Emissary or Minuteman positions.
  • Strategos (•••••): Exemplar of Order ideals; no longer eligible for Letter Carrier or Citizen Agent positions.

The Assembly

The Free Council does not maintain a Caucus. Instead, they believe in the Assembly, which they dream of seeing replace the Consilium. All mages would belong to it, and contribute equally, but for the moment, only Free Council members usually belong to any given Assembly (though a few allies may show up where doing so isn't likely to engender trouble with the local Consilium).

  • Emissary (• to •••): A position of ambassadorship, emissaries are the means by which the local Assembly interacts with other magi, generally speaking. Low-ranking emissaries are usually emissaries to their cabals, while higher-ranked ones may be asked to act as the Assembly's ambassador to a Caucus or Consilium.
  • Minuteman (• to •••): The citizen-soldiers of the Free Council, minutemen are those who have proven themselves defenders of the Council's goals and members. They are expected to respond immediately to summons by the Council's members, and to fight valiantly, whether in physical and magical conflict, or in the social arena.
  • Syndic (• to •••••): Statesmen and politicians, the ideal of the Syndic is the Greek debater - clear-eyed, making people understand the nuances of the problems a people face, and then offering wise and charismatic ways to solve those problems. The movers and shakers of Free Council policy and direction, it is the Syndics that can be counted on to bring any important issues to the table for the Voters.
  • Host (••): A position both ceremonial and temporary, a host is any Libertine who offers space in which an Assembly or debate might take place. He is regarded well by all, and most of his guests go out of his way to treat him as a proper guest should treat his host - sometimes, even when the gathering is no longer in place. Those who routinely offer their resources for the use of the Council tend to win great esteem among their fellows.
    • System: For each hour an event occurs in a Host's space, he may roll Presence + Expression, Persuasion or Socialize + Status (Free Council) as an extended roll, with one roll per hour (to a maximum number of rolls equal to the Size of the space hosted in). For every five guests after the first five, apply a -1 die penalty to the roll. Each success extends the host's Status and regard among the Council for one day.
  • Letter Carrier (•• to ••••): In practice, a letter carrier has many of the same duties of an emissary, except that their work is often abroad. This requires a set of skills that let them deal with unexpected twists in places where they have no real contacts or resources, and to smoothly deal with all manner of strange local customs they may encounter.
  • Citizen Agent (•• to ••••): Spies, covert agents and special forces, the citizen agents of the Council are regarded with great respect as heroes. They give of themselves constantly, often sacrificing their every-day lives for the good of the Council. These agents have neither subordinates or masters, instead taking on the missions requested of them by Assembly or Strategos.

Archetypes

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