Gemma Durwald

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Age: 54 • Virtue: x • Vice: x
Goals: x
Abilities
Agility: 2
Animal Handling: 2
Athletics: 2
Awareness: 5 (Empathy +2B)
Cunning: 4 (Decypher +2B, Memory +1B)
Deception: 4
Endurance: 3
Fighting: 2
Healing: 2
Languages: 2
Knowledge: 4 (Research +4B)
Marksmanship: 1
Persuasion: 4 (Bargain +1B)
Status: 4 (Breeding +1B, Reputation +1B, Stewardship +4B)
Stealth: 2
Survival: 2
Thievery: 2
Warfare: 2
Will: 4
Intrigue
Intrigue Defense: x • Composure: x
Combat
Combat Defense: x • Health: 7
Armor Type: x • Armor Rating: x • Armor Penalty: x
Weapons: x
Sorcery
Sorcery Points: 4 • Sorcery Defense: x
Arts & Works: Divination; 'Casting', Dowsing, Reading, Vision
Qualities
Destiny Points: 1
Benefits
Averting Adept, Eidetic Memory, Gifted Spellcaster, Head for Numbers, Head of House, Knowledge Focus (Magic), Natural Sorcerer (Casting), Sorcerous Initiation (Divination, Dowsing), Sorcerous Proclivity, Sorcerous Works (Reading, Vision)
Drawbacks
Childhood Ailment, Familiar x2 (Initiation + Works), Flaw (Survival), Nemesis, Oathbound, Witchmark

Rumors & Tendencies

There are a variety of local rumors about NAME:

  • X
  • X
  • X

Art of Divination

  • Initiation: Add your Knowledge ranks to all Awareness test totals, as you are adept as interpreting tiny signs and omens even when not using divinatory magics directly.
  • Insight: For each degree of success in a divinatory Working targeting an individual, gain one Insight and one Insight Die. Insights include:
    • A Background Event, or other detail about their past.
    • A Quality unknown to the diviner, either a Benefit or Drawback (chosen by sorcerer)
    • A Goal
    • What Motivation drives the subject
    • Virtues the character holds in high regard
    • Vices the character indulges in
    • A relationship to a character known to the sorcerer, particularly if that relationship is of interest to the sorcerer.
  • Insight Dice: Spend an Insight Die against a target, gaining a benefit for the sorcerer when interacting with that target. The sorcerer may also transfer this benefit to another that they tell the results of the divination to. Benefits include:
    • Gain a +1D to Deception and Persuasion tests against the target for one Intrigue.
    • Improve the subject's Disposition to you by two steps during an Intrigue.
    • Gain +1D on a number of attack rolls equal to the sorcerer's Awareness.
    • Negate the spending (but not burning) of a point of the subject's Destiny.
    • Gain the benefits of having spent Destiny applied to the subject.
    • Gain the benefits of having spent Destiny against actions taken by the subject.


Future Qualities?:Adept Negotiator, Attractive, Authority, Cautious Diplomat, Charismatic (Bargain), Compelling, Dutiful, Courteous, Gifted Ritualist