Gemma Durwald
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xxx
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Age: 54 • Virtue: x • Vice: x Goals: x |
Abilities
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Agility: 2 Animal Handling: 2 Athletics: 2 Awareness: 5 (Empathy +2B) Cunning: 4 (Decypher +2B, Memory +1B) Deception: 4 Endurance: 3 Fighting: 2 Healing: 2 Languages: 2 Knowledge: 4 (Research +4B) Marksmanship: 1 Persuasion: 4 (Bargain +1B) Status: 4 (Breeding +1B, Reputation +1B, Stewardship +4B) Stealth: 2 Survival: 2 Thievery: 2 Warfare: 2 Will: 4 |
Intrigue
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Intrigue Defense: x • Composure: x |
Combat
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Combat Defense: x • Health: 7 Armor Type: x • Armor Rating: x • Armor Penalty: x Weapons: x |
Sorcery
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Sorcery Points: 4 • Sorcery Defense: x Arts & Works: Divination; 'Casting', Dowsing, Reading, Vision |
Qualities
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Destiny Points: 1 |
Benefits
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Averting Adept, Eidetic Memory, Gifted Spellcaster, Head for Numbers, Head of House, Knowledge Focus (Magic), Natural Sorcerer (Casting), Sorcerous Initiation (Divination, Dowsing), Sorcerous Proclivity, Sorcerous Works (Reading, Vision) |
Drawbacks
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Childhood Ailment, Familiar x2 (Initiation + Works), Flaw (Survival), Nemesis, Oathbound, Witchmark |
Rumors & Tendencies
There are a variety of local rumors about NAME:
- X
- X
- X
Art of Divination
- Initiation: Add your Knowledge ranks to all Awareness test totals, as you are adept as interpreting tiny signs and omens even when not using divinatory magics directly.
- Insight: For each degree of success in a divinatory Working targeting an individual, gain one Insight and one Insight Die. Insights include:
- A Background Event, or other detail about their past.
- A Quality unknown to the diviner, either a Benefit or Drawback (chosen by sorcerer)
- A Goal
- What Motivation drives the subject
- Virtues the character holds in high regard
- Vices the character indulges in
- A relationship to a character known to the sorcerer, particularly if that relationship is of interest to the sorcerer.
- Insight Dice: Spend an Insight Die against a target, gaining a benefit for the sorcerer when interacting with that target. The sorcerer may also transfer this benefit to another that they tell the results of the divination to. Benefits include:
- Gain a +1D to Deception and Persuasion tests against the target for one Intrigue.
- Improve the subject's Disposition to you by two steps during an Intrigue.
- Gain +1D on a number of attack rolls equal to the sorcerer's Awareness.
- Negate the spending (but not burning) of a point of the subject's Destiny.
- Gain the benefits of having spent Destiny applied to the subject.
- Gain the benefits of having spent Destiny against actions taken by the subject.
Future Qualities?:Adept Negotiator, Attractive, Authority, Cautious Diplomat, Charismatic (Bargain), Compelling, Dutiful, Courteous, Gifted Ritualist