Isenwiteg
Central to Wrightfolk identity is iron. It is considered a gift of the Old Masters, a substance dug out of ancient barrow-hills. Most folk simply assume it is an ore that can be found naturally, and it can in some rare places, but the Wrightfolk know the true wisdom: iron is what remains of a human spirit once its body has rotted away and that spirit calcified with time and the weight of earth above it. It certainly occurs naturally in various places, but the barrows of the Wrightfolk are esoteric mechanisms designed to turn the spirits of their ancestors into this most useful of metals.
To the Wrightfolk, iron is holy, and no wonder: they believe that some spark of ancestral wisdom lingers in the barrows-iron they dig up out of the earth. The Iron Workings prove this, for they work on this spark of power, bringing the gifts of the Old Masters to the living through their crafts.
Tools: The tools of Isenwiteg are the tools of the smith. Many of its spells simply require oils, coke, and bits of iron to work, but the rituals all require a full smithy. Some specific rites require other precise instruments as well.
Prerequisites: Only a skilled blacksmith of the Wrightfolk may learn the Iron Workings. This requires a character have two Qualities: Artisan and Blood of the Wrightfolk. The magics make extensive use of Cunning, Knowledge, and Will.
Initiation: Iron and other blacksmithing materials take shape quickly at the hand of those initiated in Iron Workings. An Ironwright completes two days of work on a blacksmithing project for every single full day of labor.
Workings of Iron
- The Sacred Crucible, used to make raw steel
- Ancestral Vision, to glimpse what has occurred around an iron object
- Hand of the Old Masters, to strengthen iron and steel objects, granting them strength and higher AR
- Recall the Forge, to heat iron and steel red-hot
- Barrows-Tread, to enchant horseshoes and boot hobnails to increase movement through the world, calls up a spooky mist
- Hammer's Echo, causing steel and iron to "recall" being hit by the hammer, causing it to strike with greater power - can knock targets down
- Forge Blessing, granting a magical blessing to mundane forges and smithies
- Quenching Prayer, used to cool magical ironworks, and can also put out fires
- Iron-Ward, used to protect places from spirits and spying
- Hill-Dowsing, used to seek out new pockets of barrows-iron that is ready to be dug up