Xenophon
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Race: Human, Class: Cleric (Life Domain) 12, Fighter (Gunslinger) 3 Background: Far Traveler, Alignment: Lawful Good Patron Deity: Church of the Dawn and Dusk Factions: |
Ability Scores
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Strength 8 (-1), Dexterity 16 (+4), Constitution 10 (+0); Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1) |
Proficiencies
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Bonus: 5 Saving Throws: Wisdom, Charisma Skills: Arcana, Insight, Medicine, Perception, Religion Tools: Tinker's Tools Languages: Common, Celestial Armor: All Weapons: All |
Traits
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Feats
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Sharpshooter |
Combat
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Attacks: Armor Class: 17 (19 vs. Ranged), Initiative: +4, Speed: 30 Hit Points: 90, Hit Dice: 3d10,12d8 |
Social
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Personality Traits: Ideals: Bonds: Flaws: |
"Over the centuries, mankind has tried many ways of combating the forces
of evil...prayer, fasting, good works and so on. Up until Doom, no one
seemed to have thought about the double-barrel shotgun. Eat leaden
death, demon..."
—Terry Pratchett
Background
Traits
Racial
Background
- BG
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Connections
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Resources
Moneys:
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Carried Equipment:
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Magic Items
Misc
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