Xenophon

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Revision as of 12:46, 14 May 2022 by Keith (talk | contribs) (Basic Stats)
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Xenophon
Race: Human, Class: Cleric (Life Domain) 12, Fighter (Gunslinger) 3
Background: Far Traveler, Alignment: Lawful Good
Patron Deity: Church of the Dawn and Dusk
Factions:
Ability Scores
Strength 8 (-1), Dexterity 16 (+4), Constitution 10 (+0);
Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1)
Proficiencies
Bonus: 5
Saving Throws: Wisdom, Charisma
Skills: Arcana, Insight, Medicine, Perception, Religion
Tools: Tinker's Tools
Languages: Common, Celestial
Armor: All
Weapons: All
Traits
Feats
Sharpshooter
Combat
Attacks:
Armor Class: 17 (19 vs. Ranged), Initiative: +4, Speed: 30
Hit Points: 90, Hit Dice: 3d10,12d8
Social
Personality Traits:
Ideals:
Bonds:
Flaws:


"Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."

—Terry Pratchett

Background

Traits

Racial

Background

BG
Skill Proficiencies: .
Tool Proficiencies: .
Languages: .
Feature: '...
...


Spells Known/Spell Slots
Cantrips Known Spells Known Spell Slots Slot Level
x x x x


Known Spells
Cantrips: .
1st Level: .
2nd Level: .


Connections

Players

NPCs

Resources

Moneys:

  • CP
  • SP
  • GP
  • PP

Carried Equipment:


Stored Equipment:


Magic Items

Misc

Hero Points: