Realmspace
Contents
Aumanator (Sun)
Size H Spherical Fire Body
The sun of Realmspace is a great fiery orb whose gouts of flame often host elemental entities. It is surrounded by spelljamming sargassos of dead magic, making it extremely dangerous to approach, and thus largely unexplored.
Anadia
Size B Spherical Earth Body
A small orb whose mass is largely a series of interfolded canyons, Anadia's relatively temperate poles are home to halfling nations of moderate size, only the northern of which is friendly to spelljammers.
Coliar
Size G Spherical Air Body
A great tempest-world in which float islands of earth and stone, Coliar is home to dragons, dragonborn, lizardfolk, and kobolds. Though none of their cultures are spelljamming themselves, nearly all of them are familiar with and welcome visitors – save for a handful of particularly territorial dragons, of course.
Toril
Size E Spherical Earth Body
A very populated groundling world that is largely ignorant of spelljamming, Toril is under interdict order from the Imperial Elven Navy. This doesn't prevent the occasional smuggler or pirate from sneaking past pickets to get access to the world's riches, but those caught by the IEN are in for a world of trouble.
Abeir
Size E Spherical Earth Body
The orbital twin of Toril (hearkening back to the name "Abeir-Toril") is largely unknown. It is known to be home to primordial, elemental powers of great intensity which disrupt spelljamming magics. Those vessels that enter its atmosphere almost never escape it, and those that manage do not do so unscathed.
Karpri
Size D Spherical Water Body
Shallow freshwater world, with polar icecaps. Karpri's inhabitants live on seaweed-sargasso islands, with a relatively primitive druidic society made up of mostly humans who dive and fish. There are also populations of reclusive sea elves.
Chandos
Size F Spherical Water Body
A world covered by a sea with a rich mineral content, Chandos is best known for the floating rocks produced by undersea vulcanism. Something about these porous rocks float in the deeply saline waters, and folk link them together to form islands upon which they've established settlements. There are dwarven settlements that interact with spelljammers, as well as nomadic groups of humans and orcs that almost never do.
The Halo
Asteroid Belt
A thin belt of stones with a high crystalline content which reflects sunlight as a golden, amber-ish hue. There are a number of small mining settlements found throughout it, as well as several dwarven citadels alongside or even wrought from the stone of the Halo.
Glyth
Size E Spherical Earth Body
With three moons and a ring about it, there is no mistaking the red-grey Glyth from afar. Covered in fast-growing trees, Glyth is frequently ravaged by forest fires, giving its atmosphere an almost permanent soot-stained haze. Glyth is arguably one of the most dangerous of the worlds in Realmspace, as beneath its surface lurk many mind flayer settlements, and their distinctive vessels can frequently be found around it.
Garden
Size A Spherical Earth Body
A cluster of asteroids bound together into a tightly-woven body by the roots and limbs of a strange singular plant, Garden is home to a remarkable variety of plant life. The only denizens of Garden are small dens of pirates, tucked away in the caverns between asteroids, allowing them to remain unseen. There are no other denizens, although spelljamming ships occasionally stop off to refresh air and gather fresh food. Garden is also known for its twelve moons, several of which are strange and unique in some fashion.
H'Catha
Size C Flat Disc Water Body
A small disc of water spun out around the equator of a single, massive mountain called the Spindle, H'Catha is exceedingly dangerous. It is home to multiple infighting clans and nations of beholders, who constantly struggle for supremacy in seizing the peaks of the Spindle for themselves. H'Catha also has a pair of moons that orbit along the outer edges of the water-disc.