Divine Inspiration
From OakthorneWiki
Jump to navigationJump to searchSources of Divine Inspiration
Common Sources
Source | Max Inspiration |
Entering a location consecrated to your characters Divine Parent | 1 |
Maithe
Source | Max Inspiration |
Unveil a lie or deception | 1 |
Causing an opponent to "lose track" of Maithe. Via Teleportation or Invisibility, etc. | 1 |
Overcome an obstacle through the use of Summoned Creatures. | 3 |
Crafting and donning a new persona or disguise | 5 |
Tomtom
Source | Max Inspiration |
Providing for or Giving Charity to a Child | 1 |
Teaching a group of children how to provide for themselves. | 3 |
Slaying a Large+ Creature while defending or protecting others. | 3 |
Actively fighting in Defense of a Halfling Community | 5 |
Alvar
Source | Max Inspiration |
Fighting in Defense of a Hearth or Home. | 1 |
Provide hospitality to a Stranger | 1 |
Enforcing the Laws of Hospitality. | 3 |
Participate in a Large Battle (100+ individuals) | 5 |
Casaadi
Source | Max Inspiration |
Acting against my self interest out of loyalty to a person or group. | 1 |
Being present and focused at the moment of someone's death, or when rites for the dead are performed. | 3 |
Being present for a rite of passage or other liminal ceremony. | 3 |
Participating in the Creation of a New Community. | 5 |
Ahvain
Source | Max Inspiration |
Spending time immersed in the Elven Community of among Elven Art. | 1 |
Using Fire as a Creative Tool. | 1 |
Rousing a Crowd to Action. | 3 |
Creating a new Work of art or Magic. | 5 |
Uses for Divine Inspiration
Common Uses
Power | Cost |
Gain advantage on a attack roll, ability check or a saving throw. | 1 |
Turn a failed Death Save into a success. | 1 |
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) | 2 |
Restore a level of Exhaustion. | 2 |
Maithe
Power | Cost |
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Aura of summoning. For 10 Minutes, you have a 60 foot aura. All summoned creatures of your choice in the aura gain the following Benefits. Their attacks count as magic and they are under the effect of a bless spell. | 2 |
Passive Powers
- Ignore all obscurement caused by fog and mist.
- Domain Sense: PC can detect elements of their domain within 1 Mile.
- Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
- Domain Supremacy: While in an ????, Maithe has advantage on all rolls.
Tomtom
Power | Cost |
Cast Crusader's Mantle as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Enchant any bag, magical or not, with the Bounty of the Lost. "Bounty of the Lost" lasts for 24 hours. While under this enchantment, Tom-Tom may pull an object worth less then 100 gold in order to give it to someone. The object must be something that the recipient actually needs. | 2 |
Passive Powers
- Resistance to Psychic Damage
- Immune to the Frightened Condtition
- Domain Sense: PC can detect elements of their domain within 1 Mile.
- Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
- Domain Supremacy: While around Orphan's or Urchins, Tom Tom has Advantage on all rolls. (Godborn do not count for this purpose).
Alvar
Power | Cost |
Cast the spell sanctuary as a bonus action. | 0 |
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Cast Heroe's Feast as per the Spell. When cast in this way it does not require a Material compnonent. | 3 |
Passive Powers
- Domain Sense: PC can detect elements of their domain within 1 Mile.
- Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
- Domain Supremacy: While in an inn or other place of Hospitality, Alvar has advantage on all rolls.
Casaadi
Power | Cost |
Cast Speak with the Dead as a 3rd level spell. | 1 |
Cast Bless the Gathering Place in 1 hour without need for a material component. | 3 |
Passive Powers
- Resistance to Necrotic Damage.
- The Ceremony spell is always considered to be prepared.
- Domain Sense: PC can detect elements of their domain within 1 Mile.
- Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
- Domain Supremacy: While either in a place of community(i.e Town Hall or Public green) or at a community event(Wedding, Rite of passage, Funeral) Casadi has advantage on all rolls.
Ahvain
Power | Cost |
Cast Detect Magic. When cast in this way, Detect magic might shore more details then normal. | 0 |
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Beacon of Civilization. Spend 1 minute enchanting a fire. For the next 24 hours, any person who sees the fire gains inspiration and advantage on their next save against a fear effect. Any person can gain this benefit only once per beacon. | 3 |
Passive Powers
- Domain Sense: PC can detect elements of their domain within 1 Mile.
- Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
- Domain Supremacy: While in a place of creation Ahvain has advantage on all rolls.