Ajax

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Ajax
Race: Shissar Golem, Class: {{{Class}}}
Background: {{{Background}}}, Alignment: Unaligned
Patron Deity: {{{Patron Deity}}}
Factions: {{{Factions}}}
Ability Scores
Strength 22 (-6), Dexterity 0 (0), Constitution 20 (+7);
Intelligence 6 (-2), Wisdom 6 (-2), Charisma 1 (-5)
Proficiencies
Bonus: {{{Bonus}}}
Saving Throws: Strength, Constitution
Skills: Athletics+8
Tools: {{{Tools}}}
Languages: Common, Celestial, Goltiri, R'leehian, Raandracol, Tianne
Armor: {{{Armor}}}
Weapons: {{{Weapons}}}
Traits
{{{Traits}}}
Feats
{{{Feats}}}
Combat
Attacks: Slam (Multiattack 3) +8 to hit, Reach 5 feet 2d8+6 Bludgeoning

Ballista, +6 to hit, range 120/480ft. 16(3d10) piercing + 4d10 fire + area effect (see below)
Armor Class: 16, Initiative: 0, Speed: 30ft fly (hover)
Hit Points: 80, Hit Dice: {{{Hit Dice}}}

Social
Personality Traits: {{{Personality}}}
Ideals: {{{Ideals}}}
Bonds: {{{Bonds}}}
Flaws: {{{Flaws}}}

Ajax is a Shissar golem that Xenophon repaired.


Traits

Senses

 Darkvision 120ft.  Passive perceoption 8

Damage Immunities fire, poison, psychic, bludgeoning piercing and slashing from nonmagical weapons that aren't adamantine

Condition immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

  • A self-repairing routine
 (regeneration 6hp/turn)
  • Enchanted katrinium shielding system that they modified from a busted Zala-Antarian bracelet they'd purchased on Sarist
 (can use Shield 3/day)               
  • They also purchased an ancient shissar psi-core from some adventurers, it was dead, but they were able to get some help from the Spire Wardens
 AJAX has the multiattack ability (3 slam attacks on a full attack action)
  • And Hjolman and Dargan at Eightstone helped them with some techniques to strengthen the stone in his body.
 (HP increased to 80)

Immutable Form

 Immune to any spell or effect which would alter its form

Lightning Absorption

 Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of Hit Points equal to the lightning damage dealt.

Magic Resistance: The golem has advantage on Saving Throws against Spells and other Magical Effects.

Magic Weapons: The golem's weapon ATTACKS are Magical.

Powerful Build: you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Combat

Ballista: Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Source: DMG, page 255

Green Flame Boltcaster (Xenophon by way of Ajax)

This is a large ship mountable ballista decorated with green jade and gold filigree that transforms loaded ammunition into bolts made of green flames. When this weapon hits, it deals an extra 4d10 fire damage. If the attack misses, the DM determines where the bolt hits. Each creature without 10' of that spot must make a DC 15 Dexterity saving throw to avoid the bolt as it shatters, taking 1d10 piercing damage and 1d10 fire damage on a failed save.