Divine Inspiration

From OakthorneWiki
Revision as of 19:57, 13 August 2024 by Oakthorne (talk | contribs) (→‎Maithe)
Jump to navigationJump to search

Sources of Divine Inspiration

Common Sources

Source Max Inspiration
Entering a location consecrated to your characters Divine Parent 1

Maithe

Source Max Inspiration
Crossing planar boundaries 1
Causing an opponent to "lose track" of Maithe. Via Teleportation or Invisibility, etc. 1
Overcome an obstacle through the use of Summoned Creatures. 3
Crafting and donning a new persona or disguise 5

Tomtom

Source Max Inspiration
Providing for or Giving Charity to a Child 1
Teaching a group of children how to provide for themselves. 3
Slaying a Large+ Creature while defending or protecting others. 3
Actively fighting in Defense of a group of Children 5

Alvar

Source Max Inspiration
Fighting in Defense of a Hearth or Home. 1
Provide hospitality to a Stranger 1
Enforcing the Laws of Hospitality. 3
Personally establishing a new Inn or Safeharbor. 5

Casaadi

Source Max Inspiration
Acting against my self interest out of loyalty to a person or group. 1
Mediating or being present for mediation or reconciliation within a community or between communities. 3
Being present for a rite of passage or other liminal ceremony. 3
Participating in the Creation of a New Community. 5

Ahvain

Source Max Inspiration
Spending time immersed in the Elven Community of among Elven Art. 1
Using Fire as a Creative Tool. 1
Rousing a Crowd to Action. 3
Creating a new Work of art or Magic. 5

Uses for Divine Inspiration

Common Uses

Power Cost
Gain advantage on a attack roll, ability check or a saving throw. 1
Turn a failed Death Save into a success. 1
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) 2
Restore a level of Exhaustion. 2

Maithe

Power Cost
Cast Summon Beast(at 4th level, does not use concentration) 1
Aura of summoning. For 10 Minutes, you have a 60 foot aura. All summoned creatures of your choice in the aura gain the following Benefits. Their attacks count as magic and they are under the effect of a bless spell. 2

Passive Powers

  • Ignore all obscurement caused by fog and mist.
  • You may Attune a 4th Magic Item.
  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While in a liminal space, Maithe has advantage on all rolls.

Tomtom

Power Cost
Cast Beacon of Hope as a 3rd level spell. When cast this way the spell does not use concentration. 1
Enchant any bag, magical or not, with the Bounty of the Lost. "Bounty of the Lost" lasts for 24 hours. While under this enchantment, Tom-Tom may pull an object worth less then 100 gold in order to give it to someone. The object must be something that the recipient actually needs. Someone who has received a gift may roll a d4 and add the number rolled to a d20 roll of their choice. Once this die has been used, it goes away. This choice may be made the result of the original roll is seen. 2
Cast Etherealness as a 7th level spell. On your turn you may end this spell early as a free action. 1

Passive Powers

  • Resistance to Psychic Damage
  • Immune to the Frightened Condition
  • You may Attune a 4th Magic Item.
  • Domain Sense: PC can detect elements of their domain within 10 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 100 miles.
  • Domain Supremacy: While around Orphan's or Urchins, Tom Tom has Advantage on all rolls. (Godborn do not count for this purpose).

Alvar

Power Cost
Cast the spell sanctuary as a bonus action. 0
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. 1
Cast Heroe's Feast as per the Spell. When cast in this way it does not require a Material compnonent. 3

Passive Powers

  • You may Attune a 4th Magic Item.
  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While in an inn or other place of Hospitality, Alvar has advantage on all rolls.

Casaadi

Power Cost
Cast Speak with the Dead as a 3rd level spell. 1
Cast Bless the Gathering Place in 1 hour without need for a material component. 3

Passive Powers

  • Resistance to Necrotic Damage.
  • You may Attune a 4th Magic Item.
  • The Ceremony spell is always considered to be prepared.
  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While either in a place of community(i.e Town Hall or Public green) or at a community event(Wedding, Rite of passage, Funeral) Casadi has advantage on all rolls.

Ahvain

Power Cost
Cast Detect Magic. When cast in this way, Detect magic might show more details then normal. 0
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. 1
Beacon of Civilization. Spend 1 minute enchanting a fire. For the next 24 hours, any person who sees the fire gains inspiration and advantage on saving throws against fear effects. Any person can gain this benefit only once per beacon. 3
Torch of Civilization. Use when casting a fire spell. Every humanoid of your choice may immediately end any fear effect and gain advantage against saving throws against fear for 10 minutes. 2
Cast Fire Storm as a 7th level spell. 2

Passive Powers

  • You may Attune a 4th Magic Item.
  • Crafting any object takes half the normal time. Magic item crafting components can be created at the cost of 1 divine inspiration per level of rarity
  • Domain Sense: PC can detect elements of their domain within 10 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 100 miles.
  • Domain Supremacy: While in a place of creation Ahvain has advantage on all rolls.