V'neef Atufu

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Aspect: Wood; Concept: Wandering Justice, Drunken Baby-Maker; Age: 37
Motivation: ; Intimacies: X
Attributes: Str 3, Dex 4, Sta 5, Cha 4, Man 1, App 2, Per 2, Int 3, Wits 5
Abilities: Archery 2, Athletics 2, Craft (Wood) 4 (Wine-making +2), Dodge 3, Integrity 3, Linguistics 1 (High Realm; Flametongue), Lore 2, Martial Arts 5 (Drug Paraphinalia +3, Firewands +2), Medicine 2, Melee 1, Occult 3 (Alchemy +3), Performance 4 (Story-Telling +2), Presence 2, Resistance 3, Ride 2, Sail 2, Socialize 4, War 1
Backgrounds: Artifact 4, Backing 2 (The Magistracy), Connections 1 (Cloister of Wisdom), Connections 1 (The Magistracy), Face 1, Manse 1, Resources 2, Thaumaturgy 1; Dragon-Blooded: Breeding 5
Excellencies: Essence Overwhelming: Martial Arts, Resistance, Socialize
Martial Arts Charms

  • Golden Exhalation: One Eye Follows The Bird
  • Orgiastic Fugitive: Clarity of Mind Moment, Saturnalia Memorium Kick, Orgiastic Fugative Form, Drunken Monk Loses His Sash, Two-Fisted Merrymaker, I Wasn't There Understanding, Drunken Monk Finds His Sandal, Unhealthy Miasma Stance

Resistance Charms

  • Ox-Body Technique, Strength of Stone Technique, Impervious Skin of Stone

Socialize Charms

  • Sweeten The Tap, Warm Faced Seduction Method

Essence: 3; Personal: 13; Peripheral: 34; Anima Power: 5m; Immune to Poisons, Poison others
Virtues: Compassion 3, Conviction 2, Temperance 4, Valor 2; Willpower: 5
Merits: Selective Conception 1, Carouser 2 Flaws: Vice 3 (Supernatural Drugs) Athletics Measurements: Vertical Jump: 5 yds; Horizontal Jump: 10 yds; Move: 4 yds; Dash: 10 yds.; Lift: X lbs.
Possessions: 2 Perfect Quality Flamepieces, Drinking Gourd, Doses of Bright Morning, Fire Tree Blossoms, Orange Berries, Qat, Marijuana, Opium, Cocaine, Heroin, Other yet-undetermined drugs

  • Artifacts: Green Jade Brestplate, Black Jade Perfected Kata Bracers Bracers, 2 Green Jade Wristshadow Pipes, Green Jade God-Kicking Boots
  • Hearthstones: Merrymaker's Jade (Wood 2, regenerate 1 bashing health level from intoxicants every 5 ticks); Vintner's Stone (Water 2, transforms up to [Essence] liters of water or other potable liquid into wine once per day)

Combat: Join Battle: 5; Dodge DV: 5; Soak: 9B/9L ([Green Jade Breastplate: +4B/+6L, Mob 0, Fat 0, Hard 2B/2L])

  • Punch: Spd 5, Rate 2[4]; Acc 11[14] (+2[+5]), Dam 3L[6L] (+0L[+3L]), PDV 6[7] (+2[+5])
  • Kick: Spd 5, Rate 2[4]; Acc 10[13] (+1[+4]), Dam 11L[14L] (+8L[+11L]), PDV 4[6] (–1[+2])
  • Clinch: Spd 6, Rate 1[3]; Acc 9[12] (+0[+3]), Dam 3L[6L] (+0L[+3L]), PDV —
  • Wristshadow Pipes: Spd 4, Rate 3[5]; Acc 13[16] (+1[+4]), Dam 8L[11L] (+5L[+8L]), PDV 8[9] (+3[+6])
  • Perfect Flamepiece: Spd 5, Rate 2; Acc 14 (+3), Dam 9L, Range 8, PDV -

Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.
Tactics: Atufu prefers to approach combat in the following way:

  • Pre-Combat: As Atufu becomes aware of an impending confrontation, he strengthens his body with essence as his mind begins to slip away into a heightened drug-induced stupor, making his body far more suitable and comfortable for any physical unpleasantness to come. (Activate Strength of Stone Technique, Impervious Skin of Stone, and Orgiastic Fugitive Form)
  • Join Battle: Standard Wits + Awareness (No Charms)
  • First Action: Atufu glances over his enemy with child-like fascination, sizing up his would-be competition. Then, in a sudden surge of movement, Atufu is somehow around his opponent at all places at once, letting loose a hailstorm of blows that introduces his opponent to the ground like a sack of drunk potatoes. (Clarity of Mind Moment, Drunken Monk Loses His Sash, Saturnalia Memorium Kick)
  • Second Action: Perplexing his enemies with physical affection, Atufu jumps forward grinning as he grabs up two of his enemies into a tight bear hug, setting his opponents up for unrestrained lust at the hands of his allies blades. (Coordinated Attack, Two-Fisted Merrymaker)
  • Third Action: X
  • [Contingency]: Starting to feel the insinuations of a bad drug trip around the edges of his reality, Atufu decides it's better to clear his mind and walk away, rather then falling into a pit of vile hallucinations and pain. He exudes all of the toxins out of his body and onto his attacker, confusing and weakening them. Then, he sets them on fire. (Unhealthy Miasma Stance, Flamepiece Flurry, RUN!)

Social Combat: Join Debate: X; Mental Dodge DV: X; Hide Motivation: X

  • Presence: Spd 4, Rate 2; Acc X/X, PDV X/X
  • Performance: Spd 6, Rate 1; Acc X/X, PDV X/X
  • Investigation: Spd 5, Rate 2; Acc X/X, PDV X/X

War of Ages: Magnitude: X, Drill: X, Might: X; Armor XB/XL, Health Levels: -0/-1/-1/-2/-2/-4/Inc; Morale: X; Move: X (Unordered), X (Skirmish), X (Relaxed)

  • Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), WDV X (+X), Range X

Advancement

  • Episode One: X