WoA-Ranges
From OakthorneWiki
In this system, a given battlefield is abstracted into Movement Units — that is, how long it takes a normal unit of soldiers to move through a given area.
Contents
Base Movement
The Base Movement of a Unit is 1 Movement. When modifiers drop Movement below 1, it effectively adds one Move action to the time it takes to pass through one Movement Unit for each point below 0. Thus, a –1 Movement passes through a Movement Unit in two Move actions, while a –3 would take four Move actions.
- Mounts: +1 Movement, Mobility Penalties for Unit Armor inapplicable; Units must have Ride ratings equal to or greater than Magnitude of Unit; reduce Movement by 1 per dot that Magnitude exceeds Ride.
- Vehicles: Each has its own Movement; Mobility Penalties for Unit Armor inapplicable.
Mobility Penalty Modifiers
- Mobility Penalty 0: +1 Movement
- Mobility Penalty –1: +0 Movement
- Mobility Penalty –2+: –1 Movement per point below –1
Magnitude Modifiers
- Magnitude 0 — 1: +1 Movement
- Magnitude 2 — 5: +0 Movement
- Magnitude 6 — 9: -1 Movement
Terrain Modifiers
- Open: +0 Movement
- Difficult: Half Movement rating (if positive; double negative Movement ratings), Dash actions inflict double normal Morale damage; Mounts reduced to half Movement; Vehicle Movement impossible.
- Extreme: Half Movement rating (if positive; double negative Movement ratings), may not take Dash actions; Mount and Vehicle Movement impossible.
Missile Weapon Ranges
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