Sun's Red Hand
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Revision as of 16:17, 23 September 2011 by Anerin (talk | contribs) (→The Sun's Red Hand of Revolution)
Contents
Testament
From the Darkness, I bring you Light! You have felt the lash - you will know succor. You have been bound shackles - you will strike shackles from mankind. You have worn the slave's collar - you will wear the crown of kings. Rise and come unto me, and bring with you the crimson righteousness of the oppressed. Raise your eyes to me, and raise a red hand of revolution unto this land!
The Sun's Red Hand of Revolution
|- | |- |} Nickname: Red, or Red Hand
- Caste: Eclipse; Concept: Shining Revolutionary Leader; Age: 31
- Motivation: To Liberate the Dragon Coast; Intimacies: X
- Attributes: Str 2, Dex 4, Sta 2, Cha 4, Man 4, App 3, Per 4, Int 2, Wits 3
- Abilities: Archery 4 (Short Bow +3), Martial Arts 4, War 2 (Guerrilla Tactics +2), Athletics 1, Performance 2, Presence 5, Resistance 2, Survival 2, Bureaucracy 3, Linguistics 4 (Propaganda +2), Ride 2, Socialize 2, Craft Wood 1, Investigation 4 (Detecting Lies +1), Lore 2, Occult 1
- Backgrounds: Contacts: The Bloody Hand (2), Illumination (2), Artifact (3), Influence: Dragon Coast (1), Followers (1)
- Languages: Old Realm, High Realm, Low Realm, Skytongue, Riverspeak
Charms
- Excellencies: Essence Overwhelming: Archery, War, Linguistics, Martial Arts
- Resistance Charms: Ox Body Technique (1)
- Charms: Day & Night Kata, Essence Arrow, Irresistible Salesman Spirit, Letter-Within-A-Letter Technique
Advantages
- Essence: 2; Personal: 13; Peripheral: 31; Anima Power: Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
- Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2; Willpower: 7
- Athletics Measurements: Vertical Jump: 3 yds; Horizontal Jump: 6 yds; Move: 3 yds; Dash: 9 yds.; Lift: X lbs.
- Possessions: Mundane Shortbow, tattered but well made red cloak
- Artifacts: Everyman Armor, Ori. Shield Bracers
- Hearthstones: X
Combat
- Combat: Join Battle: 3; Dodge DV: 3; Soak: 2B/1L (armor: +9B/+8L, Mob 0, Fat 0, Hard 5B/5L)
- Punch: Spd 5, Rate 3; Acc 9 (+1), Dam 4B (+0B), PDV 5 (+2)
- Kick: Spd 5, Rate 2; Acc 8 (+0), Dam 7B (+3B), PDV 3 (–2)
- Clinch: Spd 6, Rate 1; Acc 8 (+0), Dam 4B (+0B), PDV —
- Atk: Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), PDV X (+X), Range X
- Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.
Social Combat
- Social Combat: Join Debate: 3; Mental Dodge DV: 3; Hide Motivation: 3
- Presence: Spd 4, Rate 2; Acc 4/4, PDV 2/2
- Performance: Spd 6, Rate 1; Acc 4/4, PDV 2/2
- Investigation: Spd 5, Rate 2; Acc 4/4, PDV 2/2
Revolutionary Techniques
- Assisted by Followers, have established a Safe House (including a light-proof basement or other room)
- Fliers, disguised by Letter-Within-A-Letter Technique
- Image: X; Target: Mortal Residents of Area; Effect: Mental Combat - Erode Intimacy (Immaculate Philosophy/Order)
- Image: X; Target: Mortals with no Intimacy (Immaculate Philosophy/Order); Effect: Mental Combat - Establish Intimacy (Cult of the Illuminated)
- Image: X; Target: Mortals with Intimacy (Cult of the Illuminated); Effect: Mental Combat - Convince to come to a meeting.