Garwyn Blackhorn
From OakthorneWiki
Jump to navigationJump to search
Abilities
|
|
Intrigue & Combat
- Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
- Composure: 6 (Will Ranks x3)
- Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
- Health: 17 (Endurance Ranks x3)
- Armor: Splintmail and Tower Shield
- Armor Rating: 8
- Armor Penalty: -3; Bulk 4
- Weapons
- Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
- Spear: Test 5D+1B, Damage 4, Fast
- Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
Qualities
- Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
- Spear Expertise: +1D with Spears
- Blood of the First Men: +2 to Endurance tests, +2 to Health
- Armor Mastery: +1 Armor rating, -1 Bulk
- Famous: Change Charm bonus dice into Test dice.
- Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
- Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
- Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.